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Would absolutely improve the game if it was possible to add more items, monsters and all that.
That being said, the game is already awesome. But there is so much more that could be done with fan sandbox-type tools.
1) Given the (already known) localization data tweakability: Generate a bunch of alternative clues/answers and pick one at random for a given playthrough. So the player has to go check the clue even if they know all the clue/answer pairs.
2) Given basic map data tweakability: Figure out a bunch of appropriate locations for the random clues and select them at random. So the player actually has to find the clues, too.
3) Given basic map data tweakability and a bit more effort: Randomize locations for a bunch of other specials, traps, fights etc.
4) Given more map data tweakability and effort: Swap key dungeon wall layout elements to alter known paths. Move stairs to a random choice of appropriate locations. Mirror, rotate, and translate entire levels to mess with teleportation. But keep each level fundamentally the same to preserve feel.
5) Pie in the sky: Fully procedurally generated levels that still feel like a Bards Tale game.