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The information is hidden, not subject to decades of deconstruction, and not of vast importance (in general, your critical rate quickly reaches "good enough" and stays there). As such I would not expect to find it available anywhere.
Note that you are by no means guaranteed to be able to hit everything in the end game, which crit% doesn't help with.
And if you are trying to see how low you can get away with I can't help: you can probably do waaay less than 500%
Yeah mine is like at 560 or so. He does miss a surprising amount of the time. Everyone but my Monk does. But when he does hit, he crits.
This is kind of where I was going with it - I'm looking at farming up a hunter for late-game to replace a monk (which class seems to be pretty underwhelming in BT3), and I'd like to get an idea of how much grind is needed to make one viable.
I'm about 2/3 the way through BT3 and my monk is still pretty effective. Even my Pa is pretty good (he has a decent weapon and can do up to 2K damage. Still most encounters have multiple parties some distance away. So, at least so far, the bard (with a new song you need to find) and the AM blasting out FAFI have been pretty effective. Black arrows in general and in the hands of your hunter specifically are also very effective.
Depending how much you level you can get the hunter to the point where they reliably critting before it's really essential. However, you're likely to get crit-weapons before even that, making the hunter kinda pointless.
I would share detail on the rates but I had equipped my hunter with a crit weapon before even finishing the first game. Of course my monk, warrrior, and bard also all had crit weapons.
For these reasons, despite being sort of interested in the question posed, I can't really contribute information totward the answerer. It would be more interesting to pursue if hunters had other fringe benefits, and/or if crit weapons were less plentiful.
IMO, the fringe benefit of the hunter is criting from a distance. A hunter can crit a wizard at 90' away with a Long Bow and a Zen or Ag Arrow, which can be quite useful for wizards in the back row that repeatedly summon meat shields.
While Melee Men in BT2 largely makes this moot, it can def be annoying to repeatedly cast Melee Men to pull wizards to the Fore when your mage's magic is drained. The Hunter crit from a distance is particularly great when your hunter has the Sword of Zar, which can attack from a distance an unlimited number of times for 80'. (I've seen some references that state that Adam's Dagger should also be unlimited, but in the remaster it can only be used 30 times)
I like to have my Paladin with Stoneblade and Bard with a death dagger attack front-row Foes while my hunter snipes at rear-row Foes.
^ This is the answer.