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One potential issue with your new setup is that game-specific songs works the opposite of how you seem to expect. With it set on, you will lose all your old songs and get all the new songs immediately when changing volumes. With it off, you can find and learn all the new songs in game to wind up with three times the total repertoire
By "sacrificial" I believe what was implied was a more advanced strategy to get high level spells fast. By now you probably know that you get spells in one mage class then change to another. The normal way to behave is to get all the spells in one class before changing.
But with a third mage, it is viable to have one skip most of the early classes to start getting sorcerer, wizard or archmage spells as early as possible. The downside is that the mage is permanently crippled because you cant go back to old classes. So they will miss out on both the spells, and the cheap experience levels, and thus be significantly worse one the regular mages catch up.
The theory is that you retire them at this point, and if you want three mages long term you use the high level spells you have to powerlevel a replacement.
(Another option might be to use them as the chronomancer- they will still lack a bunch of hp/mp due to their level, but at least the spell list wont be an issue)
Lol, sounds like I completely misread that! Could you let me know if this is correct? It is possible to finish all three volumes of the trilogy with my initial setup of Paladin, Monk, Bard, Rogue, Conjurer, and Magician with three spellcasters:
- One as an Archmage (e.g. my original Conjurer) that knows spells for Magician, Conjurer, Sorcerer, Wizard, and Archmage
- One as a Chronomancer (e.g. my original Magician) that knows spells for a Chronomancer
- One as a Geomancer (e.g. my original Monk) that knows spells for a Geomancer
Hmm, that's a shame. Is there one class in particular I can switch for another one in order to avoid that, or is it something more complicated that I'll need to read a hint in BT2, then advance a class a certain way or create a combination of party members (like only having 3 party members of particular classes) to overcome the puzzle?
Oh, that is *completely* opposite to how I assumed it would work! Thanks for explaining that to me. That was not clear to me when I read the F1 manual.
Also, technically, the geomancer is more something you want than mandatory.
The latter- you won't need any new characters, just to reorganise the party for a bit. It is technically (but barely) possible to have a party that wouldn't need to be reorganised, but it would be the sort of party for people who already know the game and are deliberately making life more difficult for themselves.
8-)
And props to Marcycle for going through with a party of 6. That's the best way to go through the game and enjoy the full range of spells and challenges.
Sweet, thanks a bunch for your spoiler-free help! I really appreciate it!
You're welcome! Nearly everything about the original series is documented online, but only if you want nearly everything spoiled as well. So I try to give the spoiler-free version here 8-)
Depending upon what options you're using in the remake, I would end up playing BT1 with a party of 6 and BT2 & BT3 with a party of 7, or I would play the whole thing with a party of 7.
That said, you certainly CAN play through all of them with a party of 6, and it's more convenient in various spots in BT2.
That said, making substitutions to your party if you change your mind at some point isn't really that bad. They'll get hit more by spells for a while but it will work out soon enough.