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Look at the map of the city. There is a endless street at the southeast of the map
Yup, also even without the map, if you explore the city manually, you'll find that the street is endless and you will "lose your way" if you go down that street, but when you turn around you'll haven't moved anywhere. As you walk on that street, the game will show you the name of the street in the GUI.
If you're playing the game in a different language, that is actually the only way to figure out the name of the street in that language, since the in-game F2 map only has the English names of each street. So the only way to see the name of the street in a foreign language is to physically walk on that street and pay attention to the GUI to figure out the name of the street in your language.
Two shapes yours. One is around
---> Are there any clues for this puzzle or is it a guess work? I have already check the solution and the answer is very remote.........Was there any clue in the game about this?
I thought of of there being two clues.
If you already got the shapes before you got to this point, then you should already have a Silver Triangle and a Silver Square. When I got to this point in the game, I figured they were the two shapes the riddle was referring to because they both were related to one another by both being called Silver, and they both had the names of shapes. If you have a Triangle and a Square already...how many other shapes might there be? Circle, Pentagon, Hexagon, and Octogons maybe? Probably not rectangles or trapezoid, since we already have one 4-sided shape and a 3-sided shape. which implies the last shape has a different number of sides.
The second clue is that the riddle discusses that the shape is "around"...or "a round." You can think of the riddle as impliedly asking you "Two shapes [are] yours. One is a round [shape].
I played the original Bard's Tale when it first came out, along with a lot of other games that were...not nearly as intuitive and logical as the games that are currently being released. Suffice it to say, that back then it was enjoyably frustrating to get stuck in games. We would play games in groups and take copious notes and bring our notebooks to school and compare different things that we were trying with one another during snack and lunch. It sometimes took half a year to a year to beat a really difficult game.
If you were truly hardcore, you could purchase hintbooks, or there were some paid 1-900 numbers that you could call to walk you through a hint for a game. I got in trouble with my parents for calling a 1-900 number when I was a kid in order to get through a game.
many reloads and a luck (or maybe a bug) helped me to finish this game somewhat suddenly.
What I did was the following. I constantly brought back stoned characters and dead characters. After a while (Mangar was still about 40 m away), there was an announcement that there is an enemy in my tem and when I dispossed a character.... game ended rather abruptly^^ I dont know which attack of mine actually killed Mangar,
"A magic mouth on the wall speaks to you, saying this riddle: Past warscapes fought by men long dead, and treasures lost on bloodied fields, the One God lifts his thorn-crowned head, and lays a strength on friendly..."
I've found in various game guides that the answer is "SHIELDS" but never found any clues that would have helped me figure that out.
This is exactly how I solved this riddle without looking up any online guides. I thought of different words that might rhyme with "fields."
"seals" "shields" "yields" "heals" "wields" ...but if you think of something that a God would enchant in order to help a friendly ally, "shields" seemed to fit the best, and it happened to be my first guess.