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Nah. Even if the cap bumps up, it'll be the same XP per level from 13-14 as it is from 75-76. It's not going to be any faster to level up if I come in lower. It will actually be slower since my damage and resistance rolls will be weaker which makes combat harder. As i recall, the starter dungeon in BT3 puts all of your characters at level 30 when you complete it anyway.
As far as the death daggers, I feel confident that the itemization is going to be consistent across all three game insomuch as they won't make items vanish as the series progresses except perhaps in legacy mode. I think the original games had a bug preventing death daggers from dropping that has now been fixed. If I am wrong, I'll swap over to stoneblades.
The old games, C64 version at least, stat caps were 18 in BT1, 19 in BT2, 30 in BT3. I think. At least, I don't remember BT2's caps being too different from BT1's.
My party has reached the mid 30's just by playing the game. I did some grinding in the Catacombs before moving on, but I still entered Mangar's more than ten levels ago. Got those levels just coming out and going back in each time I ran out of room or SP.
The issue won't be the stat caps, however - it will be the exp requirements. Are they going to maintain the same 100k exp per level (after level 13) in BT2 and BT3? If so, there's no reason not to grind away now to level 100 or so. If they are not, and exp requirements will go up, that's a reason to NOT grind past enough to beat Mangar here : you'll want to grind in the sequels in order to reach the stat caps (and their effects on HP/MP) easier.
And I hope they remove death daggers in BTII - they make itemization for warrior-types a non-issue. Why have weapon damage at all when pretty much everybody can instacrit? YMMV of course.
I remember getting the crap kicked out of me in Arboria as well after bringing in characters from BT1 to BT3. We relied heavily on dragonwands and then just started getting annihilated after those ran out. I used to think it was because I was a kid and didn't know what the hell I was even doing, but now that I hear you talk about it, I wonder. In any case, every fight is going to have a zillion foes in it at a variety of ranges, so being able to automatically kill 2 or 3 per round from melee is not going to be a serious factor in combat. Spells will continue to do most of the damage with front line guys continuing their role as meat shields. The existence of death dagger/stone blades isn't going to affect this at all.