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1. Individual Inventory: Instead of a shared party inventory, your characters have their own individual inventories (max 16 slots each).
2. Misc Differences:
--- BT1: The first slot in the party is for Specials (summons/NPCs) only.
--- BT1: No archery.
--- BT1: Items disappear by percentage chance instead of having charges.
--- BT1: If playing with Individual Inventory, characters have a limit of eight items.
--- BT2: If playing with Individual Inventory, characters have a limit of 10 items.
--- BT1+2: No wine skins.
--- BT1+2: No Identify ability for the Rogue
--- Each game has its own distinct item and spell list.
3. Game Specific Songs: Each game has its own list of bard songs, and the behaviour of variable-power songs differs between BT1+2 and BT3.
4. Use Unequipped Items: Allows you to use items in combat without equipping them first; tradeoff is that you are not allowed to equip or unequip items during combat.
5. Automap Disabled: Self-explanatory. You will need a pad of squared paper (or suchlike) to have a pleasant gameplay experience in this mode. In BT3, it doesn't disable the automap completely, just turns off a bunch of its features so that it works like the original.
6. Full XP Requirements: Restores the original (much more punishing) XP requirements for levelling, and allows replaying set-piece encounters (like the horde of Berserkers in BT1).
7. Save At Guild Only: You have to go back to the Adventurer's Guild to save the game in BT1 and BT2 only. BT3 still has save-anywhere, because that was an authentic feature of the original.
8. No Items In Houses: This turns off some hints and gear rewards that can be found by entering generic houses in the cities.
half empty items sold at shops get recharged rather than vanishing.
you can enter combat mode without opponents (which gives cheap healing via bard songs)
and of course the repeat battles can be farmed for XP
That being said (and as someone who grew up with the originals), after you've tried out legacy mode, maybe switch some of the options on and give them a shot. The options which increase difficulty rather than just increasing awkwardness are 4, 5, 6, and (to a lesser extent) 8. 1 just reduces bookkeeping, 2 introduces features into the earlier games which made the later games a little more interesting, like ranges and the ability to have 7 PC if you wish, and 3 doesn't really make a power difference since you don't get access to the later games' songs until the later games. I personally am a strong advocate of save-on-the-fly, especially as there are bugs in this game which could get you stuck, and I would resist calling save-at-guild "more difficult", but it is certainly authentic to the game and I wouldn't fault you for seeing it as integral to an "authentic" run.
I play my current game with the "normal" setup, but only save in the guild, maybe out of sentimentality.
Remaster BT1 in full Legacy Mode is still gentler than the authentic C64 experience of BT1, though, since your characters start with ~10 more hit points than they did in C64 BT1.
And you had to put up with the disk access times of the Commodore 1541 disk drive when generating new characters or saving the game, too.
It was probably more a question of improved code than disk space; on the C64, BT2 and (especially) BT3 had noticeably more responsive disk I/O than BT1.