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I chose the third option, keep my character and loose a few levels, but keep my loot and gold from the first game. I found that your stats can change from from the transfer, so you can still optimize them to a degree. I can't remember what level they were after the transfer but it seemed like they reset to around level 26.
If you enjoy the early stages of the game building your party from nothing into a force to be reckoned with, then do a full reset. If you'd rather faceroll a few dungeons until the rest of the world catches up, then use one of the other options.
Unless you go up at least a half dozen levels before finishing the mid or full power probably wont make any difference. If it does, its again a matter of preference for character development vs facerolling.
One thing: as a first timer, you will probably be spending more time exploring than a repeat offender, so unless you make a point of running away from everything then you will likely stay overleveled for a long time.
All my fights are like this: miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, miss, crit 1dmg dead. I'm not sure if the game is designed to be this way; but from reading other threads they seem to hint that this is how it goes.
But now that I think about it, I think choosing the middle way sounds liek the best way. Even if your stats aren't what they used to be, they will be easily adjusted across the game eventually. Something to ponder...
So here's the problem, and it's twofold based on how you're running your game it sounds like. While you import at stupidly high levels, your attributes are still only 18 when you've transferred into BT2 or 20 when you've transferred into BT3. Attributes matters a ton for hitting and the game seems to be balanced with the presumption that you'll have a 20 in Unterbrae and go up from there. Unfortunately, if you're level 100 with 20 in everything, getting those ability scores up will be slow going. Your best bet is to equip Rings of Accuracy and some other to-hit boosting items, run the Traveller's Tune, and get in fights in Unterbrae and Arboria. The more you skip fights early on, the more you won't be able to hit your enemies later on when the games assumes you've got 30 in every attribute. Then again, later on you're more dependent upon spellcasting, anyways, so perhaps it doesn't matter so much just as long as your rogue can hit.
(Speedboots and Sir Robin's Tune, while short-term enjoyable for the user, are awful game mechanics for what it's worth. When the player skips fights, they just fall further under the power curve. This is actually a great example why "giving the player what they want" i.e. infinite ability to flee can backfire horribly.)
Question about Full reset (from level 1) - your starting attributes will be all 18?
Your starting attributes from a full reset are the maximum you could possibly roll for the given characters race, also max HP and SP.
Consult the Base Racial Attributes page in the manual and add 7 to each. So eg for a human 17,13,15,15,12,30,25(?). Nothing you couldn't have started BT1 with if you were willing to keep rerolling till the heatdeath of the universe
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I have to ask: what is the "special plot sword" of which you speak in Bard's Tale 1? The Spectre Snare? The only other "plot" swords/weapons I can think of are the Bardsword (great if you've got a bard, but useless, otherwise) and the Crystal Sword (which has only one use).
Wow what an old thread with no reply! Yes, it was the spectre snare. You can get multiples. I ran the tower four times and put it on each of my front line characters. They didn’t get any upgrades in BT2, really. I’m about to start BT3 and I was hoping it was possible to get either the wand segments or the final wand to transfer over (even though one person said that it would not). Wand 5 and 6 make all of the anti magic areas super easy!