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I think the concept was more that you were kind of a force leading your the adventures, and especially in BT1, if you ended up with a mage who spent all his time in the taverns fighting (thus the str increases), then you should just dump him off a the adventure guild and pick up a mage who hit the books.
Maybe there could be an option that changed the rolls to like 8-16 for the fighters and 2-4 hp for mages (before the constitution bonus). Maybe the stats should have a priority table so you are most likely to get a stat bonus that is relevant to your class. Mages would have int as #1, str as last.
After a while, your characters will have all 18s, so I really never saw a problem, either back in the day or now. Min-maxing may be important in other kinds of games, but not here, IMO.
Still, this gets asked so often, that the devs might want to move random stat increases to Legacy mode, and allow players to choose the increased stat in normal mode...
Just my experience.
The simple addition of a Reroll option similar to the one used for character creation, maybe for 500? 1000? (more?, less?) gold pieces per reroll might do the trick.
I'd really like to play new BT adventures with better stat / class / level / equipment systems.