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in the beginning to around middle (early catacombs ) I use the health regen song.
then at some point the mobs almost never hits, but when they hit it is big hits that require a REST spell anyway. at that point I shift over to the song giving armor class.
edit: oh, and no, those songs are what you are locked with in bards tale 1.
try to get either the bard sword or lak's lyr. having either of those equipped on your bard gives him unlimited songs. So you can sing one while you explore which takes effect both during exploring and combat, and then during combat you can sing additional songs for extra effect.
That's one thing I am enjoying over the old C64 casette version: each instrument plays the songs differently as opposed to sounding exactly the same whether you equipped a horn, flute or harp etc.
At least until mangar level 5, where many groups started doing way too much damage before my bard could get both songs up. But, eventailly i start just singing seeker ballard and sanctuary score first, and casting Antimagic and invisibility. neither was quite as effective as the bard songs, but casting both of them on the first turn greatly reduced the damage i was taking. While i wasn't quite as invulerable as i was using the bard songs, they blocked 90% of the incoming damage on there own, and after the third turn i would sing travaler's or luckarian as needed.
That's a good idea - would also work well before paying a visit to the Soul Sucker in the catacombs and other quick, nasty breathers. I don't recall if Lucklaran even properly worked as an adventuring tune on the various original platforms and never bothered to test it in the remaster. Also, I feel that Lucklaran, in general, is much more effective in the remaster than in the originals, making it more useful than before.