The Bard's Tale Trilogy

The Bard's Tale Trilogy

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sandytaxman Aug 25, 2018 @ 9:49am
What songs do you guys use in dungeons?
There are six Bard songs in BT1, unless others come later. I had some questions for you vets:
1. What song do you use in dungeons and when fighting mobs. I do know that if there are magic users, you can use the anti magic song. However, for others , what do you recommend? I was using either the fury song or the one that increases dexterity.
2. Do we get other songs in BT1 other than the original six that we start off with?
Thanks
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Showing 1-13 of 13 comments
SpectralShade Aug 25, 2018 @ 10:01am 
depends on where I am in the game.
in the beginning to around middle (early catacombs ) I use the health regen song.

then at some point the mobs almost never hits, but when they hit it is big hits that require a REST spell anyway. at that point I shift over to the song giving armor class.

edit: oh, and no, those songs are what you are locked with in bards tale 1.
try to get either the bard sword or lak's lyr. having either of those equipped on your bard gives him unlimited songs. So you can sing one while you explore which takes effect both during exploring and combat, and then during combat you can sing additional songs for extra effect.
Last edited by SpectralShade; Aug 25, 2018 @ 10:03am
kanoobi Aug 25, 2018 @ 11:14am 
Same for me, mostly health regen in earlier stages, then armour increase later. Now and again a quick blast of 'Falkentynes's Fury' to buff my fighters. Sometimes anti magic if loads of mages are present. I tend to walk around playing 'Traveller's Tune' to increase dexterity.
Nailfoot Aug 25, 2018 @ 11:29am 
The only song I ever play is health regen. I changed that exactly once, when I needed my fighter to land a blow on the crystal golem.
Tyler Durden Aug 25, 2018 @ 11:52am 
Traveller's Tale all the way.
DhuAlan Aug 25, 2018 @ 12:22pm 
Early traveller's tale, mid game was health as the running song, back again to traveller's. in combat now use health/or spell resist depending on foes. with hit chance and damage as needed
SpectralShade Aug 26, 2018 @ 8:22am 
actually in mangars tower level 3 I started to use lucklarian as my 'traveling song'. walking through a door and getting stoned by the Mongo standing behind it before my people got a chance to react was just not all that fun :P
Tyler Durden Aug 26, 2018 @ 8:25am 
Never underestimate a Mongo. He may mumble various nonsense and talk about "back in the old days," but his touch is as lethal as anyone's business.
kanoobi Aug 26, 2018 @ 8:30am 
Originally posted by SpectralShade:
actually in mangars tower level 3 I started to use lucklarian as my 'traveling song'. walking through a door and getting stoned by the Mongo standing behind it before my people got a chance to react was just not all that fun :P
That's a good tip!
kanoobi Aug 26, 2018 @ 8:31am 
Originally posted by Tyler Durden:
Never underestimate a Mongo. He may mumble various nonsense and talk about "back in the old days," but his touch is as lethal as anyone's business.
"Candygram for Mongo!"
Brandon Aug 26, 2018 @ 11:23am 
lucklarian in mangars and kylerans. HP regen in castle and catacombs. Travelers tune before that.
kanoobi Aug 26, 2018 @ 11:31am 
Currently have the walking around song as Lucklaran being played on Lak's Lyre. Very chilled and soothing tune.
That's one thing I am enjoying over the old C64 casette version: each instrument plays the songs differently as opposed to sounding exactly the same whether you equipped a horn, flute or harp etc.
Ryscar Aug 26, 2018 @ 12:09pm 
I ended up total abusing the unlimited bards songs to the point where i put my bard in slot 5 as he was just singing songs constantly and i wanted an extra fighter to actually attack each turn. I found that even in Mangars tower, singing traveler's tune and lucklarian in a battle would make me invulerable to everything. I would then save spell points but just letting my fighters and summon slowly clean everything up. While fight last much longer this way, it also makes bard healing much more effective, usually able to deal with any lost hit points that occured before both defensive spells were up.

At least until mangar level 5, where many groups started doing way too much damage before my bard could get both songs up. But, eventailly i start just singing seeker ballard and sanctuary score first, and casting Antimagic and invisibility. neither was quite as effective as the bard songs, but casting both of them on the first turn greatly reduced the damage i was taking. While i wasn't quite as invulerable as i was using the bard songs, they blocked 90% of the incoming damage on there own, and after the third turn i would sing travaler's or luckarian as needed.
noblesse_oblige Aug 26, 2018 @ 12:21pm 
Originally posted by SpectralShade:
actually in mangars tower level 3 I started to use lucklarian as my 'traveling song'. walking through a door and getting stoned by the Mongo standing behind it before my people got a chance to react was just not all that fun :P

That's a good idea - would also work well before paying a visit to the Soul Sucker in the catacombs and other quick, nasty breathers. I don't recall if Lucklaran even properly worked as an adventuring tune on the various original platforms and never bothered to test it in the remaster. Also, I feel that Lucklaran, in general, is much more effective in the remaster than in the originals, making it more useful than before.
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Date Posted: Aug 25, 2018 @ 9:49am
Posts: 13