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I stood to the East (one square) of the trap in the Upper Left quadrant of the Catacombs map (Lv1). Cast TrapZap and then proceeded to watch my whole party get poisoned.
I don't recall this always being the case. Didn't it provide immunity to traps originally? I'm not a fan this 25% business. I don't have SOSI yet so I'm constantly getting my party killed by essentially unavoidable traps.
I have. A lot. In the catacombs.
me too. it's pretty annoying.
with major levitate on I am supposed to not waste spell points on those dungeon traps, but when my paladin gets stoned by a basilisk snare because 'hey, that spell you thought helped you didn't work this time' then it gets a bit annoying.
I got it straight from one of the developers that it's only supposed to give you a 75% chance to avoid traps. That's also what the tooltip for the spell says. I don't know if that's new behavior or how it worked originally though.
well it's causing me to have reached a point where I just quick save before moving over a space with a known trap now.
Getting hit by basilisk snare and having my paladin turn to stone (have happened too many times to count now) while Major levitation is active is just not something I can accept having to walk back to the temple for. The levitation spells are there to make sure you don't need to cast trapzap every time you want to move through one of those spaces, but if you need to cast trapzap anyway to avoid one of your partymembers being out of the game until a temple, then the point of the levitation spell evaporates.
So now I just quicksave and reload if the levitation spell fails.
edit: The description of the spell says (and said) that >gravity< was partially negated, causing you to float over traps. The partial was a referal to you not flying off and away over the rooftoops. Trap avoidance should not be "partial".
If you try to use the Trapzap AFTER you have flied over the trap with Levitate, it will not do anything at all. Which is either a bug, or a really stupid design decision that should not be a thing.
doing so would negate the reason to use levitate in the first place