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First thing to note: if you have two casters, start one off magician, so you start getting both spell branches at the same time.
In generating characters, I look for:
High Con (for the HP bonus)
High Int for mages
Dx or Str for fighter types
Overall sum total of all stats
in about that order.
U ve still time the road ur on..
means there ar 4 types of mages and u can ve em all but not at the same time
means once u ve changed ur mage status u lost ur old ones but not the spells
so to say u cant ve a cake and eat them at the same time..^^
Down the line and once your casters hit CLvl 13, if you're only going to have two casters, then look at having the Conjurer become a Sorcerer and make the Mage a Conjurer -- while the Magician spells are good to have ASAP, you'll still probably be casting Conjurations more often but you'll also want a Sorcerer quickly too. So having two casters with Conjurer spells available/developing, with one each having Magician or working on Sorcerer spells, gives you the greatest breadth of spellcraft as rapidly as possible as you venture farther into the game. Eventually you'll want a Wizard developing too. For that you need a caster who has learned two previous schools of spells first -- so either/both the Con/Sor or the Con/Mag will then become a Wizard.
And I have done two MA / CO / SO / WI in BT1
There's no real reason not to master all four classes of magic in BT1: all of them have useful spells. Now, depending upon which version you're playing -- or which Legacy options you're using at least -- there can be some significant mechanical differences between them (Wizard levels the slowest in OG BT1, but also has access to better equipment and saving throws), you might make plans to end with one class over another. ...but more SP/access to more spells is pretty much always better than fewer SP/access to fewer spells.
It depends upon which game you're playing:
--in BT1, an Archmage isn't an official character class but an in-game lore designation for a spellcaster who has mastered all seven spell levels (that is, progressed to Character Level 13 and paid the Review Board to learn all seven spell levels) of all four classes of mage in BT1.
--in BT2 & BT3, Archmage was additionally made into a character class as well as having an in-game lore designation. Mechanically, the character class of Archmage means that a spellcaster has learned at least the first three spell levels (reached Character Level 5) of each of the four basic caster classes (Conjurer, Magician, Sorcerer, Wizard) and then additionally transferred to the Archmage class. In that case, the "true" Archmage has attained at least Character Level 13 for, and mastered all seven spell levels of, all five caster classes.
Note that BT3 does add two additional caster classes that are outside this progression: the Chronomancer and the Geomancer. They do not figure into the Archmage, either by lore or by mechanics.
The Chronomancer is a separate caster class transferred to by a magic user (specifically, one who has mastered any three of the original caster classes). They lose all access to the original spell progressions in favor of the spells that allow you to actually play the game and progress the story.
The Geomancer is a caster drawn from the ranks of your fighters (Warrior, Hunter, Paladin, Monk, Bard). The fighter in question gives up the special ability/abilities of their class, though the retain their usage of arms & armor. In exchange, they gain a collection of spells, one of which is basically necessary to finish the game.
In any case, the "true" Archmage really has just learned all the standard spells in the game.
The reason I plan on waiting until the second chapter to make them archmages is because that's when they get their own spell book, in the first chapter they only get the spells from the classes they already have.
So the normal approach would be:
Start eg conjurer
Get all conjurer spells
Convert to magician
Get all magician spells
Convert to sorcerer
Get all sorcerer spells
Convert to wizard
Get all wizard spells
Put "archmage" on your business card and tick off your bucket list
Win BT1 and proceed to BT2
Convert to archmage
Get all archmage spells
Put "_real_ archmage" on your business card and tick off your bucket list again.
As opposed to the 3 classes in BT1 approach:
Start eg conjurer
Get all conjurer spells
Convert to magician
Get all magician spells
Convert to sorcerer
Get all sorcerer spells
Win BT1 and proceed to BT2
Convert to wizard
Get all wizard spells
Convert to archmage
Get all archmage spells
Put "_real_ archmage" on your business card and tick off your bucket list.
Either way you wind up with all the spells, but the normal way doesn't have you going through Mangar's tower half baked.
That's a valid point. How exactly does becoming an archmage work in the second chapter anyway? Is it just like changing classes or is it automatic? And when you make the change do you start as a level 1 archmage?
Basically, yes, there is no real reason to not get all of the spells. Except you could argue that that approach means you'll have to wait for a veeery long time until you get access to that all-important spell BEYOND DEATH !
However, if you really want an optimal build for your party, then his order is wrong! Once a Conjuror/Magician got all 7 spell levels he should go straigthly to Sorcerer, then to Wizard and finally back to Magician/Sorcerer. Why? Because from there you are stuck with your class and Sorcerer/Magician need the lowest amount of XP to level up. Kaypy's order means you'll end up with a wizard which needs the most XP per level. So, if I had an archmage that finishes as a Conjuror/Magician and Kaypy has one that finished as a wizard, mine will level faster with the same amount of XP. That can amount to a difference of hundreds of hitpoints and those all-important spellpoints!