VR Hero Sentry

VR Hero Sentry

So... How long is the game right now? and how long it is planned?
Hi Devs!!

I'm interested in the game... and I would really like to know how big is the gameplay content as today and also if there is any roadmap planned for additional content during Early Access.

I've played a lot to Bow & Arrow games but here it seems to be more alternatives and upgrades..right?

ok...any further details about the content are welcome.

Cheers!
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Showing 1-6 of 6 comments
Laust  [developer] Feb 8, 2019 @ 5:41am 
Hello Michelangelo, thanks for writing to us!

Our current roadmap is first of all fixing QoL changes to make the game more fluent. Our next possible roadmap might be adding either more maps, bosses or other heroes (Reminder: We so far have archer AND wizard)

Thanks for writing to us! - It's on sale right now for a coffee-price, if you're interested in giving it a shot anyway.

Michelangelo Feb 8, 2019 @ 6:22am 
Yes I'm interested in buying it. Thanks for the reply..but how long is the game right now and how long is planned to be?
Laust  [developer] Feb 25, 2019 @ 11:20am 
Originally posted by Michelangelo:
Yes I'm interested in buying it. Thanks for the reply..but how long is the game right now and how long is planned to be?

Hey mate.

Sorry i missed your second part of questions.

Yes, in VR Hero Sentry, you can play as a hunter or wizard, each hero with their own two specialties. For example, a hunter can both be a fire hunter or frsot hunter, with its own unique abillities.

You can also buy gear, weapons and companions, with stats such as mana, health, cooldown reduction, damage and more.

There are two different maps with different layout and music, and five overall bosses split into 10 different acts. These scale as long as you can last, each getting harder and harder :)

Michelangelo Mar 4, 2019 @ 12:40pm 
Great !! thanks for the information , I bought it!!

I have to say that I liked it!!!

Great ideas... I'm going to explore more the entire gameplay but so far I'm enjoying it.

The only thing that I could mention so far is that you should provide a better option to grab the arrow DIRECTLY from the bow in the front, this helps to avoid pain in the player's elbows while playing.

Check the InDeath game mechanichs ....it would greatly improve the gameplay here.
Laust  [developer] Mar 6, 2019 @ 3:10pm 
Thank you for trying it out! And thanks for the feedback.

The quiver-draw was a balance mechanic we've discussed thorougly - but i understand your viewpoint. We may have an up-and-coming Arcade version (quick-play) coming out where there is no draw - i'll keep you posted!

Again, thanks for playing! :) Glad you enjoyed it - we're happy that someone has enjoyed what we've made :) :)
Michelangelo Mar 6, 2019 @ 3:36pm 
Originally posted by Full Tilt:
Thank you for trying it out! And thanks for the feedback.

The quiver-draw was a balance mechanic we've discussed thorougly - but i understand your viewpoint. We may have an up-and-coming Arcade version (quick-play) coming out where there is no draw - i'll keep you posted!

Ahhh you think that a simple way to grab the arrows will change the balance?

But to be honest, something that I learned after playing many Bow games, is that giving the player the most comfortable way to shoot actually improves the entire gaming experience.

Instead of adding difficulty on the arrow, provide that in the game like additional health to the monsters, or providing a more power full arrow when correctly aimed after a few seconds.

Also my main issue right now when pulling the arrow from the back Quiver is that if I'm looking up, the arrows are harder to grab and many times my hand comes back empty. You could also help adding feedback when the arrow is grabbed correctly or making the quiver bigger to not miss the difficult grabs.


Originally posted by Full Tilt:
Again, thanks for playing! :) Glad you enjoyed it - we're happy that someone has enjoyed what we've made :) :)

Yeah!! The gameplay ideas are good, the monster variety is good, I'm going to keep searching the improvements and abilities for both characters and play more.

Please keep improving the game, another thing that I can see could be better is to provide a better impact animation when hitting the creatures, but I guess you will improving the game gradually and that you have your own Ideas too.

I will try to play it more and more, the game has good potential and so far it is fun to play it :)
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