Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hello mate.
We've started on our next pipeline and have included your QoL suggestions, thanks a lot! Look out for our next update
Hello mate.
We've update the QoL changes, namely orientation of movement. Please find them under gameplay options!
Please do tell if it works as intended for you, through discussions, a review, twitter or more :) Or else, we'll take a look at it again!
A couple minor complaints, there is a bit too much waiting sometimes. For example before the match begins, there is a bit too long before the combat starts, and also when the boss spawns it takes quite awhile for him to get into the arena when you can start fighting. Also when the chest spins at the end to see how much extra gold or skill points you get, it drags on a bit too long.
Also the loading times are a bit long but that is probably on the user hardware/settings end, not sure if there is much you can do about that.
A final note, while the upgrade system is nice, it can possibly be a bit overwhelming, throwing all the skill upgrades and inventory and shop at you all at once when each level is over. It isn't too hard to parse for an experienced gamer, but it could probably benefit from some streamlining to make it more accessible to new players.
For example you could possibly combine the character sheet and the shop into one interface where it just shows the cost to upgrade each slot to the next level. This might help it make more sense to someone who is playing for the first time and maybe doesn't have experience with this type of level-up/gear-upgrading game.
Might be a bit too much work, not sure if its worth your time to change, just something to think about if you want to make it more accessible. You could even possibly have a simple/advanced option so experienced players would still have the option to access the full shop and functionality.
Just a couple ideas that occurred to me, hopefully the feedback is helpful to you. Thanks again for making those changes, great game!
We're glad that it worked out.
Actually, from our user tests, we've actually *increased* "waiting time" in order for players to have a break - in the higher tiers people are getting very sweaty and wants to catch a breath! But i can see it maybe as a option modifier - so everyone can get a saying. I'll mention it!
And your UI comments - true - it can be more user-friendly, we've used a lot of time and have had many revisions - UIs are hard in VR! I like your idea of simplicity - i'll mention this too.
Thanks for playing our game! We're a two-man dev team trying to balance university also - I'll get back if / when any gets implemented! :)