NavalArt
Pidgi Nov 29, 2024 @ 7:51pm
AA/aircraft rework - flak seems weak
Is it just me or does flak/DP guns feel very underpowered after the aircraft rework? I have ships from the previous version that could effortlessly clear all 10 waves of the air raid trial that massively struggle now, but ships that rely more on 'light AA' are doing great even if they were less effective before
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Showing 1-6 of 6 comments
Metal Izanagi Nov 30, 2024 @ 1:32am 
It honestly feels a lot more realistic. Unless you have quite a few guns firing flak at once, wiping an entire squadron with them should be uncommon.

Every ship should have a whole bunch of small AA guns on multiple levels, though. You ever see how many machine guns WW2-era warships have on them? It's a lot. If your ship is from the missile age you can afford to use less because CIWS are ridiculously accurate. (And also because you should have some AA missile launchers helping to thin out the swarm before they get in CIWS range.)
Last edited by Metal Izanagi; Nov 30, 2024 @ 1:33am
Pidgi Dec 4, 2024 @ 3:23pm 
After doing a lot of testing and watching the shots carefully I think the biggest reason it feels this way is all the flak guns target the same plane rather than the squad itself, so there's a lot of wasted effort as they obliterate one plane and then move on to the next rather than trying to hit multiple targets with every salvo
Metal Izanagi Dec 4, 2024 @ 7:11pm 
Originally posted by Pidgi:
After doing a lot of testing and watching the shots carefully I think the biggest reason it feels this way is all the flak guns target the same plane rather than the squad itself, so there's a lot of wasted effort as they obliterate one plane and then move on to the next rather than trying to hit multiple targets with every salvo

I did notice that with the small AA guns. Makes sense that the targeting AI is doing the same with bigger guns. Hopefully the devs can make it so that the guns avoid all targeting the same plane or even the same formation.

It'd explain why light AA feels like it's overperforming as well; they'll be more accurate up close and put out so much fire on a single plane together that it'll look like they're just tearing through entire formations one plane at a time despite also being a lot more inefficient since they're all wasting bullets on the same plane.
Last edited by Metal Izanagi; Dec 4, 2024 @ 7:14pm
Pidgi Dec 10, 2024 @ 11:59am 
I think a decent solution (no idea how hard it would be to implement) would be to add a behaviors setting to turrets, similar to how you can choose an intercept count for missiles. Something that lets you set CIWS to engage closest (default behavior right now AFAIK) but give the option to have larger guns dedicate 1, 2, 3, or more turrets to any one given target
hemadw86  [developer] Jan 13 @ 7:08pm 
In today's new verison there is a small improvement to the damage curve of dp guns. It will be adjusted continuesly in the following update for more reanable and realistic behaviours
I didnt mind it. I think it's better than whatever WG AA does currently
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