NavalArt
Airplanes do not launch.
With the most recent hotfix/[patch, my aircraft carrier no longer launches, citing runway issues.
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Showing 1-15 of 15 comments
Occam's Chainsaw Aug 25, 2024 @ 4:26am 
Ah, so to do it now, you have to line the runways up directly with each other and select place on them, placing them end to end to form one runway long enough to reach the minimum runway length.
I've tried to line up the green runway arrows but they never connect for me... which bits need to be connected and how do you select the point on them?
费舍尔 Aug 26, 2024 @ 4:19am 
i have the same question
Hetzerinovka503 Aug 26, 2024 @ 6:03am 
Originally posted by The Nobbles - God of Cheese:
I've tried to line up the green runway arrows but they never connect for me... which bits need to be connected and how do you select the point on them?
basically you just need to place the green arrow exactly in front or rear of another green arrow. dont place it on the random place and connect it via move object, it wont work
Floppa Gaming Aug 26, 2024 @ 6:20am 
Yea I have the same issue where last 2 days ago my Akagi was doing fine with aircrafts but recent hotfix Aircraft is not working. It just keep spamming "Runway is preparing 0.0s"
Last edited by Floppa Gaming; Aug 26, 2024 @ 6:20am
Маноло93134 Aug 26, 2024 @ 10:42am 
Yes i have the same Problem for all my Aircraft Carrier
Floppa Gaming Aug 26, 2024 @ 8:17pm 
ok

Originally posted by Hetzerinovka503:
Originally posted by The Nobbles - God of Cheese:
I've tried to line up the green runway arrows but they never connect for me... which bits need to be connected and how do you select the point on them?
basically you just need to place the green arrow exactly in front or rear of another green arrow. dont place it on the random place and connect it via move object, it wont work
ok I get it now you need the Runway Take Off to connect at each other like other blocks do. If you done it correctlyy iy will show the take off path is connected.
Floppa Gaming Aug 26, 2024 @ 8:20pm 
you need roughly 4 "20m Take off path" to launch the aircraft. Which is pretty cool because of this. It also means you can over extend the flight take off path away from the runway making Aircraft launch more natural. Recommend to use 20m Take off path when you want to launch aircraft away from the runway deck.
Last edited by Floppa Gaming; Aug 27, 2024 @ 7:35am
I’ve tried to do this before but it’s still not working for me :(
Occam's Chainsaw Aug 27, 2024 @ 7:17pm 
https://youtu.be/bqsLJC9s3ec?si=WaXR00TtQxC9mM65

I made a video that I hope clears things up. :)
Absolute king, thank you :)
ZL0_Meli Aug 31, 2024 @ 3:37pm 
when i make a quick battle game the enemy AI can't launch planes
Last edited by ZL0_Meli; Aug 31, 2024 @ 3:45pm
Occam's Chainsaw Aug 31, 2024 @ 6:44pm 
Originally posted by ZL0_Meli:
when i make a quick battle game the enemy AI can't launch planes

Clearly, they are afraid of you and do not dare attack.
roscoewashington67 Aug 31, 2024 @ 10:58pm 
Is anyone else having a problem getting planes to take off despite having a runway that is 60 meters?
Why is the runway still insufficient if the path is connected end to end?
Occam's Chainsaw Sep 1, 2024 @ 3:20pm 
Originally posted by roscoewashington67:
Is anyone else having a problem getting planes to take off despite having a runway that is 60 meters?
Why is the runway still insufficient if the path is connected end to end?

Some planes might require longer runways.
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