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Lastly, the attacks triggered by Ottum's trait are actual attacks, not just "damage", which means that they get to trigger all those fun on attack effects like the Chaos Mage's Magma Diver, Touch of Chaos, %Chance to inflicts, awakened artifact spells, so on and so forth.
If you judge creature strength only by how much carnage happens when you press Attack, Ottum is probably on top of the pile, to be honest.
It's because of the game's terminology. "Attacks" are checked versus Defense, which means Ottum has to punch through it twice: once on the initial hit, and again for the secondary attacks. Thrasher just has to deal its damage the once and then its trait applies 80% flat without dealing with Defense again.
Attack targets are determined before damage is dealt. If something happens to die, all subsequent attacks aimed at that target are wasted - the game doesn't retarget them for you.
There are effects that can cast multiple spells or cause damage in the same way, and they have the same issue.