Ready Or Not [Archived]

Ready Or Not [Archived]

Ligma Male May 18, 2019 @ 2:48pm
What engine is this game going to run on?
Also, are the bullets on projectile or hitscan model?

In my very simple opinion, it seems to me that to be successful the FPS game needs to be running smooth, and have good, tight, fun gun handling.

If those 2 things fail, everything else crumbles eventually.
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Showing 1-6 of 6 comments
BeavisOfArabia May 18, 2019 @ 2:49pm 
Unreal Engine 4
Ligma Male May 18, 2019 @ 2:50pm 
Originally posted by TCR:
Unreal Engine 4

Then I hope it doesn't go the way of Insurgency Sandstorm :steamfacepalm: :steamfacepalm:
BeavisOfArabia May 18, 2019 @ 2:53pm 
Originally posted by Ruvik:
Originally posted by TCR:
Unreal Engine 4

Then I hope it doesn't go the way of Insurgency Sandstorm :steamfacepalm: :steamfacepalm:

An engine is an engine, doesn't dictate how good or bad the final product is. That's the developer's issue.
Originally posted by Grilled Cat Burger:
An engine is an engine, doesn't dictate how good or bad the final product is. That's the developer's issue.

It does dictate it to some degree, just far from completely. Ready or Not being on UE4 only really means that it's going to be primarily a DX11 game with at most a half-assed DX12 implementation that performs the same, and it will only saturate quad core CPUs.

Insurgency: Sandstorm is fairly well optimized for high end systems with at least a 6 core/12 thread or 8 core/8 thread modern CPU. But with a lesser CPU than that it can't perform.
Rabbit May 20, 2019 @ 12:19pm 
Originally posted by Ruvik:
Originally posted by TCR:
Unreal Engine 4

Then I hope it doesn't go the way of Insurgency Sandstorm :steamfacepalm: :steamfacepalm:
The problem with sandstorm is that the devs are new to U4
eezstreet May 22, 2019 @ 9:35pm 
It uses the Unreal 4 engine, and the bullets follow a projectile, not hitscan model.
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