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Then I hope it doesn't go the way of Insurgency Sandstorm
An engine is an engine, doesn't dictate how good or bad the final product is. That's the developer's issue.
It does dictate it to some degree, just far from completely. Ready or Not being on UE4 only really means that it's going to be primarily a DX11 game with at most a half-assed DX12 implementation that performs the same, and it will only saturate quad core CPUs.
Insurgency: Sandstorm is fairly well optimized for high end systems with at least a 6 core/12 thread or 8 core/8 thread modern CPU. But with a lesser CPU than that it can't perform.