Sword Art Online: Lost Song

Sword Art Online: Lost Song

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DopeScope Nov 12, 2021 @ 5:33am
Why don't they just make an actual MMO already?!
And I mean a proper MMO not like fatal bullet which is all lobbies and co-op.
Like the story is based on being stuck in an MMO and 90% of the sword art games are single player/co-op and play as Kirito and other characters... it's lame. I cannot be the only one who thinks this.

The only sword art online game I'm currently playing is Integral Factor on mobile to me out of all the sword art online games this one is the closest to feeling like an MMO if they made a PC MMO game with nice anime graphics (like blue protocol) large open world areas without load screens and a good character creator also keep the class building similar to Integral Factor - (The weapons and skill cards you use and choose determine your class / play style) then we'd have an amazing MMO and Sword Art has the potential to make a really great game since not all of their games are that bad. Like fatal bullet was okay but could have been really good if they put more effort in.

I dunno just a though, I feel like they could do so much more with these games.
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Showing 1-7 of 7 comments
SivartStoneheart Nov 23, 2021 @ 5:22pm 
Because it would be weak ass game like ESO making everything super balanced not very SAO. Maybe a forced quest level grind to end game like FF14 oh ya SAO doesn't have classes. Making it like WOW doesn't force you to do a quest level grind but it is MUCH faster but once again there are no levels and a rush to end game.


Levels and good equipment is important for single player RPGs and old MMORPGs(like FF11 and classic WOW). ARPGs have done a pretty good job with levels and equipment.
DopeScope Nov 23, 2021 @ 7:34pm 
Originally posted by SivartStoneheart:
Because it would be weak ass game like ESO making everything super balanced not very SAO. Maybe a forced quest level grind to end game like FF14 oh ya SAO doesn't have classes. Making it like WOW doesn't force you to do a quest level grind but it is MUCH faster but once again there are no levels and a rush to end game.


Levels and good equipment is important for single player RPGs and old MMORPGs(like FF11 and classic WOW). ARPGs have done a pretty good job with levels and equipment.

Weak ass game like ESO?... which has 13k players online right now and 19k at peak and that's just on steam. Where as the most game sword art games barely brake over 50 players the most popular one has just under 200 players. I'd say sword art games are the weak asses. A real MMO version would do really well.
Last edited by DopeScope; Nov 23, 2021 @ 7:35pm
KDM 16AAB Jan 10, 2022 @ 11:52am 
SAO games are primarily single player, so once the single player story has been played, it's on to the next game. So some unfair comparison's there and the assumption that it is weak because of the player count.
Joshua Jan 19, 2022 @ 12:58pm 
Jeez man people need to stop assuming developing a game takes a few days. Making an MMO would be much much harder than just developing a single player game even square still has problems with final fantasy 14 and it will most likely stay that way. If you want an MMO wait patiently but don't expect any of this is easy to do in a few months. So sick of this that almost no one recognizes the time to make a game especially one that's only based on Multiplayer. Devs are so stressed about death lines that at the time of release most games these days are broken for Example Fallout 76 or Final Fantasy 7 Remake for PC (which had huge audio issues even on a good pc) sure they patch it out after a while with updates but I rather wait 1 more year than playing a game that's buggy as hell
Last edited by Joshua; Jan 19, 2022 @ 1:05pm
DopeScope Jan 19, 2022 @ 9:31pm 
Originally posted by SkylabHalo:
Jeez man people need to stop assuming developing a game takes a few days. Making an MMO would be much much harder than just developing a single player game even square still has problems with final fantasy 14 and it will most likely stay that way. If you want an MMO wait patiently but don't expect any of this is easy to do in a few months. So sick of this that almost no one recognizes the time to make a game especially one that's only based on Multiplayer. Devs are so stressed about death lines that at the time of release most games these days are broken for Example Fallout 76 or Final Fantasy 7 Remake for PC (which had huge audio issues even on a good pc) sure they patch it out after a while with updates but I rather wait 1 more year than playing a game that's buggy as hell

DID I SAY A FEW MONTHS ANYWHERE?...... way to assume there guy. They have been putting out these cheese games for a long time now. And besides Integral Factor nothing they've made feels like an MMO even fatal bullet is trash. The game is LITERALLY set in an MMO it would make sense for it to be an MMOrpg.
this needs to happen would be awesome
Originally posted by SivartStoneheart:
Because it would be weak ass game like ESO making everything super balanced not very SAO. Maybe a forced quest level grind to end game like FF14 oh ya SAO doesn't have classes. Making it like WOW doesn't force you to do a quest level grind but it is MUCH faster but once again there are no levels and a rush to end game.


Levels and good equipment is important for single player RPGs and old MMORPGs(like FF11 and classic WOW). ARPGs have done a pretty good job with levels and equipment.

I love Elder Scrolls Online because it was everything I wanted in a MMORPG for Skyrim. My main toons are on my steam copy but I have a copy on epic games where I can start all over and do different stuff etc. But I will still play my steam copy more before I do my epic games copy lol since I have a lot more stuff on my steam version. :73:
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