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Of course, part of that was buying into Evil Genius 2 and I rarely buy games at full price, so buying that will put me off buying many others at full price for a few months
The bugs and glitches are just that, am sure they will be solved eventually.
The thing with the "not scuzzers" needing a previous one to upgrade is pretty annoying, but it is not too bad, you just save up a ton of them boxed and then upgrade them in batches.
I have to strongly agree with the bad combat mechanics, BUT, combat happens pretty rarely as far as i have played with the occasional pirate raid, and i am well aware of how the original treated PVX but as far as i have tried (though it hasn't been for a little while) there was no way to take over someone else's sector in this version, i haven't tried playing through a player vs AI game since before Christmas so this may have changed.
the thing i have to say i hate most about spacebase is the top deck. the different biomes and completely confusing harvesting mechanics the 2 dryads to a pod situation i don't like none of it. would have been so much more intuitive to just keep the original system and add a autoharvest.
All of the oddities though can be solved with patches and i think a 5/10 is pretty harsh, the VFX are pretty good the game is on balance fairly polished i have played a lot bigger turds than this (DF9 i'm looking at you buddy) i personally would give it a 6.5 as it stands and it is worth a shot, just don't come with the expectations of it being at all like Startopia and let it be its own game? cause Startopia is a Godly game and has some pretty massive shoes to fill. maybe they should have called it something else. if they had they wouldn't be in for all this criticism imo....
They don't become furious - they get one negative thought and might give your station a bad rating.
Anger is a separate system to negative ratings - although they have some similar mechanisms. One bad rating from some garbage or a manually harvested plant will not cause a Dryad to get angry enough to quit, unless their other needs are not being met.
Most of your Dryads' needs can be met by the Bio Stations on the Bio Deck, and aliens won't (or will only very rarely) drop garbage on the Bio Deck. Again - it shouldn't take much management to avoid them getting angry enough to quit. If they are quitting, then I suspect there's something else going on with the management of the station - this is certainly not a given of how the mechanics are designed.
This process is unnecessary - your Security Stations will produce drones that will scan for criminals and rehabilitate the aliens in the Brig. You can micromanage hiring criminals if you like, but like you said it's tedious - also unnecessary.
Some of this appears to be entirely normal human impulse to optimise the fun out of something - more could have been done to design around this - but I don't it is the death sentence it's being painted as here.
That said: the writing and combat have the potential to irk me greatly. Remains to be seen how the balance falls.
Your guess is as good as anyone else's. The combat AI got improved quite markedly in a recent beta update, and anything's possible - I guess it depends on money, time, and severity. The combat-focused campaign missions haven't been released in beta yet, so maybe we're getting a skewed picture of how it's supposed to work.
Caveat emptor. Even if there were pre-release reviews you might want to wait for player feedback. Your mileage will always vary.
It's basically an HD remake of Startopia - And yet not. All of the species have been renamed, things have been made slightly more cartoony and whimsical. Combat is definitely worse, managing staff is a pain.
A few things things I really don't like about it is how the Hitchhiker's Guide style narration by VAL is completely gone - And the replacement is nowhere as funny, as frequent or as interesting to listen to.
The missions in the campaign are also more or less direct copies from Startopia but shorter and less involved - I mean the first three? missions have two achievements that specifically expect you to finish the map in 15 and 25? minutes respectively.
Then there's combat - Oh god the combat. You're only given four mostly useless droids per Security station (they are rather massive) and one mech - And the mechs move very slowly and need wide avenues you would normally use for construction to move around, which takes a lot of planning or leads to quick losses. Which wouldn't be as bad if the game didn't make everything take up more space than Startopia.
It's not a bad game - But honestly? If you don't mind the dated graphics, you might as well just buy/keep playing the original because it's infinitely better. I haven't really seen any aspect of Starbase that improves on the original in 14 hours of gameplay.