Mythgard

Mythgard

I'm Done
This game is too grindy. Packs cost too many coins and PVP Draft is overpriced too. Some good mechanics and ok game play, but I'm getting pretty bored and dont feel invested enough to continue playing. I'm definitely not going to pay real money for packs or mithril. They should have gone more generous with cards, and offer cool cosmetics for low cost cash.

Thanks and good luck! I love ccgs, but I'm still waiting for a great online ccg that doesnt break my budget.
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Showing 16-30 of 68 comments
Hisendam Oct 2, 2019 @ 3:07am 
Originally posted by Xuande:
Eternal stopped being F2P friendly a long time ago.

I agree on the "problem" with the large card pool of almost 2k different cards. Once they change the ranked mode to some smaller card pool, it could make sense to get into Eternal as a new player again as you are getting tons of stuff for free compared to other games of the genre (especially if you link your acount to twitch - e.g. in the last 24 hours I got 3 foil uncommon cards and 2 12-card-booster-packs just from passively "watching" - that's kinda comparable to the rewards you get in Mythgard by playing pvp for 2-3 hours).
Last edited by Hisendam; Oct 2, 2019 @ 4:28am
Xuande Oct 4, 2019 @ 1:23am 
But packs in Eternal have very low value. They just look valuable because there's 12 cards instead of 6, but only 1 of those cards has any real worth. The other 11 are forced Common/Uncommon rarity, and unless something has changed those cards convert into 1/10 crafting currency...when you need 800 for one Rare and 3200 for one Legendary, for a 75 card deck where you can and often should play four copies of the same Rare or Legendary.

Its because crafting is so awfully priced in Eternal that they can get away with giving out that many cards. If you don't want to play Aggro, good luck. Is Chalice still the newbie Control deck of choice these days?
Hisendam Oct 4, 2019 @ 1:43am 
Packs have decent value in Eternal as they come with 100 extra dust each. And there are no caps on the resources you can save for the next expansion in Eternal neither. I am sitting on 100k gold and 250k dust right now waiting for the new expansion. To complete their p2w model Mythgard has capped both.
Last edited by Hisendam; Oct 4, 2019 @ 1:47am
Xuande Oct 4, 2019 @ 4:26pm 
100 dust plus the ~40 or so you get from the pack chaff (not counting the one Rare+ card, which presumably most players will keep) is still a small drop in the bucket.

Yes, Eternal can be Grind-2-Win as a F2P. But we're talking several hundreds of hours at a minimum, and I'm aware of it because I once did it myself during the Set 2 and Set 3 metas. And that is a tall asking price.

Mythgard asks you to own a lot fewer cards and has a lot fewer cards to own, while also capping their Rares to 2-of and Legendaries to 1-of in a 40 card deck. Yes, looking at the economy income alone, its worse. But you also need to put in a lot less time to get to a similar progression point, and the initial 1-2 hours each day pay out better, its just the 33% income grind after that (and with High Five cleared) that pays poorly.

I'm no longer at a point where I care to grind as a full time job like I was willing to a few years ago for Eternal, so I dropped Mythgard a lot sooner. But both games have similar problems, Eternal is no longer some bastion for F2P players.
Hisendam Oct 4, 2019 @ 5:14pm 
I disagree regarding the necessary investment of time. It needs 2-3 hours per day in Mythgard for 2 packs as the matches take far longer than in Eternal. It takes me round about 30 mins on avarage to get the daylies in Eternal done which will grant at least 2 packs (as the first win already is a pack) + 4 drops per day from passively watching twitch. That's round about 4 packs + some shiny singles every day for round about 30 min of active playtime. For the last 2 days one of the shiny singles I got was even of mythic rarerity. And on days like today where you get one of the frequent newsletters it is even an extra pack from a promo link. So my minimum weekly progress in Eternal is at round about 30 packs + countless shiny singles, when I only play for a few hours in total without playing any special events not counting monthly rewards that add up, too. As soon as I am back at my full time job it is no question at all which game I won't continue to play ;-).

Edit: The strongest top tier deck in Eternal atm runs 4 mythics in total and only a few rare cards btw.. I think a noob who knows what he does could be able to build it in less than two weeks of ftp progress maybe even faster if he is lucky with shiny twitch drops that make a lot of dust.
Xuande Oct 4, 2019 @ 10:36pm 
There isn't a viable digital card game on the market where a new player can't chase towards a netdeck quickly. The problem comes when that player wants to play a second, unrelated deck, and finds that they're all out of new player rewards.

MTG:A is great if you just want to play Red Deck Wins or Golos Ramp 24/7. Shadowverse is great if you just make a new account once per expansion and use the 100+ free packs you'll get from account creation and PvE/Free Take-Two runs to make a meta deck for that expansion. Faeria is great if you're the type of player who likes to spend every expansion and be set.

Its disingenuous to suggest that the typical Eternal deck contains four Mythics, three Rares, and 68 other cards. That only happens in a full Aggro meta, and the tech cards for Aggro vs Aggro tend to be of higher rarity (or Promo rarity), like Alpine was back in the Set 2 meta to tech against Token Aggro.
Hisendam Oct 5, 2019 @ 2:29am 
You are right about that for most of the games. That is one of the reasons why I did not get invested into MtGA. In Eternal the rewards come in at a higher pace as there are no caps and lots of free stuff. So it does not take that long compared to other games of the genre before you can build your 2nd meta deck assuming you are willing to dust foil cards.
Last edited by Hisendam; Oct 5, 2019 @ 4:51am
Honestly, devs:
If you dont start talking to us about upcoming changes, and/or dont patch the economy in this game soon, im quitting...

I love the game, but my progress has basically come to a halt, and i do hardly see any more reasons, to spend time for my dailies for a pack of cards i dont need, while at the same time, cant properly play PvP because im missing so many cards...

If this game should be dying, it will be your own fault, because your community and customers have warned you so many times now...

Last edited by Ocean_Of_Memories; Oct 5, 2019 @ 3:53am
Hisendam Oct 5, 2019 @ 6:29am 
I have just uninstalled Mythgard. From what I have read at their discord I think it is highly unlikely that there will be any significant changes in their f2p policy and I am not getting deeper invested in a game that is that clearly focused on p2w.
deiboier Oct 5, 2019 @ 7:11am 
I have to say I don't see Mythgard as P2W in the classical sense.
I'm in gold league with a 65% win ratio and I didn't spend a single cent. The issue to me is mainly that there's no way to get more cards in order to build more decks in any meaningful way or time. I'm stuck with a single decent deck that I could play over and over but even if I kept grinding with it it would take forever to farm a second deck.
So yeah, I'm back to Kards for the time being.
Hisendam Oct 5, 2019 @ 7:40am 
Originally posted by deiboier:
I have to say I don't see Mythgard as P2W in the classical sense.

I am with you on that one - Mythgard is far sneaker than those obviously p2w games where the best cards are real money only. Their p2w model is more MtGA like. Cya at the KARDS worlds ;-)
raythr Oct 5, 2019 @ 10:57am 
Originally posted by Ocean_Of_Memories:
Honestly, devs:
If you dont start talking to us about upcoming changes, and/or dont patch the economy in this game soon, im quitting...

I love the game, but my progress has basically come to a halt, and i do hardly see any more reasons, to spend time for my dailies for a pack of cards i dont need, while at the same time, cant properly play PvP because im missing so many cards...

If this game should be dying, it will be your own fault, because your community and customers have warned you so many times now...

they talk alot on discord,
by now you should know that steam forum gets ignored by pretty much every company except super hardcore 2 man indie teams

apparently the patch this? or the next week is supposed to make it easier for new players to start
noone knows what thats supposed to mean ...
but i doubt its a full economy rework
but something is in the works
also they sending out a "generous" promo code along with it



Originally posted by Hisendam:
I have just uninstalled Mythgard. From what I have read at their discord I think it is highly unlikely that there will be any significant changes in their f2p policy and I am not getting deeper invested in a game that is that clearly focused on p2w.


Originally posted by deiboier:
I have to say I don't see Mythgard as P2W in the classical sense.
I'm in gold league with a 65% win ratio and I didn't spend a single cent. The issue to me is mainly that there's no way to get more cards in order to build more decks in any meaningful way or time. I'm stuck with a single decent deck that I could play over and over but even if I kept grinding with it it would take forever to farm a second deck.
So yeah, I'm back to Kards for the time being.


i dont think its any different from any other game
but one can only start back at 0 everytime they try a new game so often

if you could dust your hs or mtga collection and bring that along with you to the next game,
i think we would be onto something

for me its just tiring after all these years
i want to have all cards to be able to test out different decks at max power to see what i like

overall if anyone is interested
a game is planned (its not even in alpha yet) that gives out all cards for free
it seems to be super indie and ultralow budget
but at least the general idea is the right direction and a breath of fresh air at least to me
name is chroma blight and bloom
DMaster2 Oct 5, 2019 @ 11:00am 
Originally posted by Ocean_Of_Memories:
If this game is too grindy for you, you better skip every f2p game to have ever existed, and to ever be released, and change to pay2play games.

Games with permanent developements need permanent income, and im surprised that there are still people who expect to have a complete experience in professional games for free...

That having said, there are some free CCGs out there. They are not as beautiful and not as complex, regulairly patched and alive as the professional ones, but you get the full CCG experience for free, since thats what you are looking for...
Just google for it...
You may want to check out Gwent. It disprove every single statement you've made.
Hisendam Oct 5, 2019 @ 12:16pm 
Originally posted by raythr:
overall if anyone is interested
a game is planned (its not even in alpha yet) that gives out all cards for free
it seems to be super indie and ultralow budget
but at least the general idea is the right direction and a breath of fresh air at least to me
name is chroma blight and bloom

There is a game like that on steam already: It is called ManaRocks and pretty much failed to get a decent player base. Only playing for cosmetics sounds better in theory than it is in practice ;-). I got bored pretty fast as the game was of course not of a comparable quality to higher budget games. By playing ManaRocks I realized that I really like the feeling of grinding towards "meaningful" rewards as long as they are not dangeling in front of my face like a carrot on a stick. I kinda had that feeling playing Mythgard.
Last edited by Hisendam; Oct 5, 2019 @ 12:18pm
tatiana Oct 6, 2019 @ 3:01am 
I'm still enjoying playing Faeria. You do need to pay for the base game, but after that, you can get every card from the "core set" in under a month, because the chests you get the cards from do not contain duplicates. The advantage of this system is that you know exactly what you are getting and how much you need to pay.

Their Hub website is also great, with news, decks and guides. I hope Mythgard gets something similar. The devs also announce all the cards in every expansion a few weeks in advance, which is helpful in deciding if you need them.
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