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I agree on the "problem" with the large card pool of almost 2k different cards. Once they change the ranked mode to some smaller card pool, it could make sense to get into Eternal as a new player again as you are getting tons of stuff for free compared to other games of the genre (especially if you link your acount to twitch - e.g. in the last 24 hours I got 3 foil uncommon cards and 2 12-card-booster-packs just from passively "watching" - that's kinda comparable to the rewards you get in Mythgard by playing pvp for 2-3 hours).
Its because crafting is so awfully priced in Eternal that they can get away with giving out that many cards. If you don't want to play Aggro, good luck. Is Chalice still the newbie Control deck of choice these days?
Yes, Eternal can be Grind-2-Win as a F2P. But we're talking several hundreds of hours at a minimum, and I'm aware of it because I once did it myself during the Set 2 and Set 3 metas. And that is a tall asking price.
Mythgard asks you to own a lot fewer cards and has a lot fewer cards to own, while also capping their Rares to 2-of and Legendaries to 1-of in a 40 card deck. Yes, looking at the economy income alone, its worse. But you also need to put in a lot less time to get to a similar progression point, and the initial 1-2 hours each day pay out better, its just the 33% income grind after that (and with High Five cleared) that pays poorly.
I'm no longer at a point where I care to grind as a full time job like I was willing to a few years ago for Eternal, so I dropped Mythgard a lot sooner. But both games have similar problems, Eternal is no longer some bastion for F2P players.
Edit: The strongest top tier deck in Eternal atm runs 4 mythics in total and only a few rare cards btw.. I think a noob who knows what he does could be able to build it in less than two weeks of ftp progress maybe even faster if he is lucky with shiny twitch drops that make a lot of dust.
MTG:A is great if you just want to play Red Deck Wins or Golos Ramp 24/7. Shadowverse is great if you just make a new account once per expansion and use the 100+ free packs you'll get from account creation and PvE/Free Take-Two runs to make a meta deck for that expansion. Faeria is great if you're the type of player who likes to spend every expansion and be set.
Its disingenuous to suggest that the typical Eternal deck contains four Mythics, three Rares, and 68 other cards. That only happens in a full Aggro meta, and the tech cards for Aggro vs Aggro tend to be of higher rarity (or Promo rarity), like Alpine was back in the Set 2 meta to tech against Token Aggro.
If you dont start talking to us about upcoming changes, and/or dont patch the economy in this game soon, im quitting...
I love the game, but my progress has basically come to a halt, and i do hardly see any more reasons, to spend time for my dailies for a pack of cards i dont need, while at the same time, cant properly play PvP because im missing so many cards...
If this game should be dying, it will be your own fault, because your community and customers have warned you so many times now...
I'm in gold league with a 65% win ratio and I didn't spend a single cent. The issue to me is mainly that there's no way to get more cards in order to build more decks in any meaningful way or time. I'm stuck with a single decent deck that I could play over and over but even if I kept grinding with it it would take forever to farm a second deck.
So yeah, I'm back to Kards for the time being.
I am with you on that one - Mythgard is far sneaker than those obviously p2w games where the best cards are real money only. Their p2w model is more MtGA like. Cya at the KARDS worlds ;-)
they talk alot on discord,
by now you should know that steam forum gets ignored by pretty much every company except super hardcore 2 man indie teams
apparently the patch this? or the next week is supposed to make it easier for new players to start
noone knows what thats supposed to mean ...
but i doubt its a full economy rework
but something is in the works
also they sending out a "generous" promo code along with it
i dont think its any different from any other game
but one can only start back at 0 everytime they try a new game so often
if you could dust your hs or mtga collection and bring that along with you to the next game,
i think we would be onto something
for me its just tiring after all these years
i want to have all cards to be able to test out different decks at max power to see what i like
overall if anyone is interested
a game is planned (its not even in alpha yet) that gives out all cards for free
it seems to be super indie and ultralow budget
but at least the general idea is the right direction and a breath of fresh air at least to me
name is chroma blight and bloom
There is a game like that on steam already: It is called ManaRocks and pretty much failed to get a decent player base. Only playing for cosmetics sounds better in theory than it is in practice ;-). I got bored pretty fast as the game was of course not of a comparable quality to higher budget games. By playing ManaRocks I realized that I really like the feeling of grinding towards "meaningful" rewards as long as they are not dangeling in front of my face like a carrot on a stick. I kinda had that feeling playing Mythgard.
Their Hub website is also great, with news, decks and guides. I hope Mythgard gets something similar. The devs also announce all the cards in every expansion a few weeks in advance, which is helpful in deciding if you need them.