Mythgard

Mythgard

Hisendam Sep 25, 2019 @ 4:14pm
How do you grow your collection (once the noob boni are earned)?
In other games of the genre I usually grow my collection by performing pretty well in draft. The draft rewards in this game seem to be really low even when going 7:2 and better you are winning less than one pack. Am I missing anything or is this game quite p2w heavy if you want to get really competetive in constructed?

Edit (without doing the math here in detail): Draft does not reward you anything besides the single match rewards in this game. In total you can get 2 packs for free in round about 2-3 hours of playing time (assuming you can win at least 3 pvp games per hour and the secret 1200 coins quest triggers). Getting to a third pack takes round about 4 more hours and every additional one round about 7-8 hours (assuming 3 pvp wins and 3 pvp losses per hour). So if you are actually playing for 24 hours a day ;-) you might end up with 5 packs!
Last edited by Hisendam; Sep 29, 2019 @ 3:29am
< >
Showing 1-15 of 30 comments
TheMasterBlaster Sep 25, 2019 @ 7:49pm 
it gets grindy pretty fast until you have a decent pvp deck and can earn 'mats' for a 'thumbs up' after completing a pvp match.

I think 900 coins per pack is more reasonable than 1200.

you can also earn 3 cards per day from any type pve or pvp match, and by winning 9 pve draft games in a row you can earn credit towards a weekly 'chest' reward.

at least in this game, compared to some other card games, each pack tends to have pretty decent cards, including rare or mythic.
Thenidur Sep 26, 2019 @ 4:52am 
you do your quests to gain gold, you play games to win gold.. with the daily quest + a few games you should be able to buy 1 pack every day.. maybe more if you invest more time...

also winning a game vs. AI has a 10% chance of getting a token for the weekly chest, winning against a player has a 25 chance to win a token.. if you have 5 tokens you can open the weekly chest which always will also have coins....

the 3 cards you can win each day were already mentioned just like the guaranteed chest token for winning a gauntlet or arena (pve and pvp draft modes). when it comes to gauntlet be aware that once you are in gauntlet 3 your run ends after losing 1 game.. so you need a 100% winrate to actually win the token.. it also feels like - i dont know if it is true - that the 10% chance to win a token after winning a match does not exist in gauntlet.. so grinding the PVE brawl instead of doing gauntlets might be more effective unless you are sure you can get your 9 wins or prefer to play PVP anyways
Noremac Sep 26, 2019 @ 7:36am 
Since I have only been playing about a week it is hard for me to tell. But at minimum you can get 600 coins+quest which is one pack a day. I feel like once you get the commons/uncommons things will progress much smoother. But right now it is taking a lot of time just getting those. In general I dont feel the rewards are bad from playing. There is also the high five quest that I am confused about, it has been randomly popping up for me. On the other hand $50 doesnt even seem like I will get a month worth of progess.
Last edited by Noremac; Sep 26, 2019 @ 7:36am
Hisendam Sep 26, 2019 @ 9:24am 
Don't get me wrong guys. I am not complaining that there is no ftp progress at all. I am just used to get more rewards from performing really well in draft. In Mythgard it is about one pack per 3-4 hours of playing time even when going 7:2 and better consistently.
Yiasmat Sep 26, 2019 @ 9:28am 
In general this game is not very generous compared to other games, which i hope won't be its downfall. If you compare it to shadowverse there is no where near the early level rewards you get in that game. If you compare it to elder scrolls legends you don't get even close to as many packs per day as there.

That said though, i think the mythic density is pretty high and since there aren't that many cards to collect yet, it feels fair. If not a bit slow.

Also: i think wildcards are too restrictive. It is nice to see that there is dust (or whatever) to craft cards AND that there are wild cards, but right now, the latter just feels bad. "Wow! It took me forever to get this much maat to get a mythic rare wildcard. But now i can finally... oh, it's of the wrong color..."
Last edited by Yiasmat; Sep 26, 2019 @ 9:29am
kycaver Sep 26, 2019 @ 10:02am 


So far, most of the reviews for this game seem to rave about how good the gameplay is. It looks like it might be the best game of its type currently available. My question, as it always is with F2P games, is how much am I actually going to have to spend?

As I understand it, you can grind for everything in the game, but you may be at a big disadvantage to people you spend a lot of money right of the bat, and have a bunch of mythic cards. I found a couple of reddit posts that talk about micro transactions in the game:

https://www.reddit.com/r/mythgard/comments/b5bp35/lets_talk_about_acquiring_cards_with_cash/

https://www.reddit.com/r/mythgard/comments/av30gg/questionable_decision/

In the first post the player talks about spending $50, and still not having enough cards to build a decent deck. In the second post the Devs themselves describe Mythgard as a “Loot Box” game where the player can buy boosters with “random content”.

Now I don’t mind spending some money on a game I like. I have been enjoying Faeria quite a bit, and have bought the DLC’s as they have been released. What I like about that system is that when Faeria releases a new batch of cards you get ALL the cards in the DLC pack, one price gets everything, and you know exactly what you are getting & spending. (and you can even pick up the DLC’s at a discount during a Steam sale.)

I guess that what it comes down to is if I spend $10 on a starting pack, or say 20 or 30 dollars to start off, how long will it take me to earn enough cards to be able to play the game and enjoy it when competing against other people who have spent a lot of money right at the start.

In Faeria, earning new cards was not really a “grind” because the game was fun to play, and the cards fell very quickly (you could get something like 5 or 6 cards everyday just for logging into the game). I hope that this is the case for Mythgard as well since it looks like a great game.
Xuande Sep 26, 2019 @ 10:28am 
The reward for doing well in Limited is the right to play Limited again for free quicker, or instantly in a good run (7+ wins is enough). But losing doesn't carry the income-busting penalty that it often does in other digital CCGs. You just have to either wait out a timer or play one of the other modes for awhile before your next free entry.

Yes, the value of an average pack feels low because you're not getting showered in commons/uncommons, but we're dealing with 40 card decks and a cap of 2 rare/1 legendary per unique card. Giving one rare with a small chance of upgrade is the norm these days, and there's a not-insignificant chance of cracking a full card art in that slot. I've already gotten rid of one full art legendary and one full art rare, and that's given me a decent start to Constructed.

Basically I'm cool with the lower Limited rewards/overlay, because the risk/cost to Limited is also far lower. It encourages grinding, which I tend to like, especially if its in the mode I prefer to play anyway.

I did pick a fairly poor Constructed archetype to start with, but before long I'll be able to pivot to something better, and my winrate is still positive at high Bronze.

Faeria's model doesn't work for me, because it assumes that you are a full paying player. Good luck having fun as a F2P in a world where most of your opponents have a full collection. And because its not inviting to F2P, there's not much of a playerbase. I don't mind paying for product, but I'm not going to do it for a game that is predictably dead.
Last edited by Xuande; Sep 26, 2019 @ 10:30am
Hisendam Sep 26, 2019 @ 10:37am 
Ya the upside is indeed that you don't have to pay anything and can play draft for free 24/7 maybe even with a negative score. But spending 10 bucks on the starter package brought me nowhere constructed wise. I wasn't even able to build a decent budget deck. Maybe I am close to building my first decent budget deck now after 50+ hours of playing time.
Yiasmat Sep 26, 2019 @ 12:53pm 
Originally posted by kycaver:
I guess that what it comes down to is if I spend $10 on a starting pack, or say 20 or 30 dollars to start off, how long will it take me to earn enough cards to be able to play the game and enjoy it when competing against other people who have spent a lot of money right at the start.
I think this is what it comes down to. I spend 70$ so far and was not able to create the deck i wanted to make, missing a few golds and mythics.
I already said above that i hope that this games f2p economy doesn't ruin it, because i think it's amazing so far. Usually games give you enough free content to build (or somewhat close to build) one deck you desire. No matter if you want to stick with it or not, at least you got to play whatever you want. The problem with mythguard is that, if you craft one deck you really want, you cover a lot of the cardpool already. So if they gave that to you for free, it might be a bit too much.

Still, as it stands i think it's a bit too slow, but i only played for a week now, so i can't really judge it just yet, only describe how it feels like. But back to the question at hand: "How long will it take me to enjoy the game". And that's the big thing here. It doesn't. The game is fun, immediatly. Bronze and Silver cards cover the basis of so many decks, and you can create something decent without mythics or golds right from the start. Does it sometimes suck to lose to a single mythic card? Sure, but since 1. they're only singles 2. there aren't that many 3. that kinda happens in every CCG, it's not really a big deal. Most of the time it's actually your inexperience on why you lost to that card, rather than the card itself.

We'll see how things go once a few weeks pass. And then again once the cardpool gets expanded.

As an edit here: i was not able to create the deck i wanted, because i kept ALL cards but the duplicates. So obviously i will have little to work with when it comes to crafting.
Last edited by Yiasmat; Sep 26, 2019 @ 12:54pm
tatiana Sep 26, 2019 @ 12:57pm 
Originally posted by kycaver:


So far, most of the reviews for this game seem to rave about how good the gameplay is. It looks like it might be the best game of its type currently available. My question, as it always is with F2P games, is how much am I actually going to have to spend?

As I understand it, you can grind for everything in the game, but you may be at a big disadvantage to people you spend a lot of money right of the bat, and have a bunch of mythic cards. I found a couple of reddit posts that talk about micro transactions in the game:

https://www.reddit.com/r/mythgard/comments/b5bp35/lets_talk_about_acquiring_cards_with_cash/

https://www.reddit.com/r/mythgard/comments/av30gg/questionable_decision/

In the first post the player talks about spending $50, and still not having enough cards to build a decent deck. In the second post the Devs themselves describe Mythgard as a “Loot Box” game where the player can buy boosters with “random content”.

Now I don’t mind spending some money on a game I like. I have been enjoying Faeria quite a bit, and have bought the DLC’s as they have been released. What I like about that system is that when Faeria releases a new batch of cards you get ALL the cards in the DLC pack, one price gets everything, and you know exactly what you are getting & spending. (and you can even pick up the DLC’s at a discount during a Steam sale.)

I guess that what it comes down to is if I spend $10 on a starting pack, or say 20 or 30 dollars to start off, how long will it take me to earn enough cards to be able to play the game and enjoy it when competing against other people who have spent a lot of money right at the start.

In Faeria, earning new cards was not really a “grind” because the game was fun to play, and the cards fell very quickly (you could get something like 5 or 6 cards everyday just for logging into the game). I hope that this is the case for Mythgard as well since it looks like a great game. [/quote]
So far, I have only bought the Starter Pack and never felt like I needed to spend any more money. But I quite enjoy the PvE modes of the game, which could be unusual.

I have also felt that PvP Draft is better value for your mythril than cardpacks, although it's hard to win until you are confident with the card mecnanics and deckbuilding. Mythgard has more mechanics overall than Faeria, and potentially bigger decks, so it's harder to figure out card synergies.

I suggest you try the game for free at first, try doing the Gauntlet (PvE draft), which is free. Also, test out the Featured (player-made) decks, which rotate twice a week. If you find something that works in both PvE and PvP, you will be able to copy that deck (via the import/export feature), either crafting missing cards or replacing them with others.
Last edited by tatiana; Sep 26, 2019 @ 12:59pm
Hisendam Sep 26, 2019 @ 2:28pm 
Originally posted by tatiana:
I have also felt that PvP Draft is better value for your mythril than cardpacks...

Am I missing anything here? I did the math and the mythril - coins - ratio is the same (1:8) no matter if I buy into a draft or card packs.
tiamats4esgares Sep 26, 2019 @ 4:46pm 
I have spent nothing, and have over half the "dust" value I'd want for a deck, and could easily get the other by getting the starter pack, which I probably will today. I'll update you.

This is for ONE DECK, mind you, and my opinion on the deck and cards' values will change over time, meaning I'll eventually want cards I don't want now. But I'll let you know. And I'll tell everyone the deck, if you're curious.
Xuande Sep 26, 2019 @ 5:51pm 
The Constructed scene is reminding me of Eternal, and that's not really a good thing anymore. Midrange soup, functioning with a variety of board clears plus whatever the highest rarity bombs you can afford are, along with splashing a handful of pushed early game cards. Basically I can crush other new players, but there are a lot of low-activity players from the Alpha who are still lurking in the lower ranks with soup that I simply do not own enough cards to answer properly, and that's with good pack luck so far.

Eternal made those midrange decks pay a price by not giving most of them high-end board clears, forcing them to win the board control war with combat much of the time, which let control/combo prey on them if they hedged too hard towards the early game. Here its basically free, since most colors have easy access to clears but not access to card-efficient Aggro tools, and you can burn those clears in other matchups. Sandstorm Titan may have been a house, but the Aggro player could plan around having six burst damage while the control deck didn't really care about a single vanilla 5/6. The low mana drops here simply cannot play around the likes of Blight 3 wrath, 5-damage wrath, or often even a 2-damage wrath stapled onto a 5-mana 4/4 body.

And just like in Eternal, guess what rarities the effective 5+ mana cards tend to be in? That's right, the ones that you get one of per card pack. Meanwhile, the commons/uncommons that tend to point players towards some sort of Aggro Tribal deck (Red Deck Wins/Rush, Canine, Token, etc) are entirely misleading and non-viable outside of facing other new players.

I feel like Limited is fairly well balanced and there are enough hard removal options at lower rarities to deal with bombs, but it doesn't translate at all into high-rarity centric Constructed. I have little reason to care about my collection at this time.
Last edited by Xuande; Sep 26, 2019 @ 5:52pm
tiamats4esgares Sep 26, 2019 @ 6:11pm 
I bought the starter pack. Halfway through I'm sure I'll have enough to finish my deck. Especially because....

I got a mythic I wanted! (Waystone Garden) Woot!
Hisendam Sep 26, 2019 @ 6:45pm 
I was wrong about that this game allows to play draft for free 24/7. Once your daily reward pool is used up, you only get 1/5 coins. That applies to the 1800 coins you spend on a draft, too. I just lost 1100+ coins compared to the entry fee in a run where I went 6:3. So paying for a draft is just stupid once your reward pool is used up :-(.
< >
Showing 1-15 of 30 comments
Per page: 1530 50

Date Posted: Sep 25, 2019 @ 4:14pm
Posts: 30