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However I prefer random events like you said, or also get a bigger warehouse to store more than 200 products and then continue the game with this increase.
Also the game is not actually so difficult because you can't lose, only you receive a warning to do things better, but without any consequences apart from not gaining any star (as far as I know, correct me if I'm wrong). I need some more pressure. I don't want to see that the only objective of the game is actually how much time you need to end the game (like a speedrun).
Also I don't like the game ends when you reach the 200 product mark when you actually doesn't store those last 4 new products. I don't understand that decision. I supposed that the game was like a survival game to see how much time you maintain the requests.
In addition (at least in my first game, I need to confirm this in future plays) I saw something like a pattern. I mean, there are request that were asked a lot of times, as well as some products that are asked with others of the same "type", so you can "predict" future products and ease the delivery of them. I wonder if other users have seen this.
About the behaviour of Borky, I agree with you to some extent. It could be smarter, however this could lead to lower the difficulty of the game. I prefer to see Borky as a tool that help me to put the same things together and later I have the final decision to put in the way I want.
As the OP said above thanks for making this game, it's very original and I like a lot the timelapse feature!!!