Wilmot's Warehouse

Wilmot's Warehouse

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Richard Aug 29, 2019 @ 11:01am
What happens when timer runs out?
Hi there,

Super keen on getting this, but that timer in the trailer is bugging me. What heppens if I run out of time? Can I disable the timer? I just want to boop around and do stuff, warehouse SLAs be damned.

Thanks!
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Showing 1-5 of 5 comments
Strix Aug 29, 2019 @ 11:33am 
I have no idea what the timer running out means yet, but there IS a phase where there is no timer and you just boop around and organize your warehouse.

The gameplay cycle goes: delivery -> customers want things -> unlock new stock -> repeat once or twice more -> use stars to upgrade yourself, have infinite time to organize things. Then you choose when to start the process all over again.

It adds some neat tension to the game, keeping me from organizing every new delivery perfectly so I can get those orders in - it's only afterwards that I relax and go "okay so fruit goes... here"
mgardner0 Aug 29, 2019 @ 5:23pm 
TL;DR: It seems you can pretty much ignore the timer if that’s how you want to play; if you fail to service customers you will earn fewer stars and will not be able to purchase upgrades as quickly but the game does not penalize you otherwise.


I have only played the Switch version for an hour, but I was curious about this aspect of the game too because it looks like a good co-op game to play with my wife except that she hates time management games. So I started a new game and didn’t touch any inventory and didn’t fill any orders just to see what would happen.

First delivery phase: 20 items delivered, 3 minutes available for sorting. Just left the boxes in a pile where they came in.

First service phase: 1.5 minutes available. Didn’t fill anyone’s orders. The only repercussion was no stars awarded and a scolding.

Second delivery phase: 30 items delivered, 3 minutes available for sorting. The new items just shifted the old items further into the warehouse.

Second service phase: 1.5 minutes available. This time there wasn’t even a scolding!

Third delivery phase: 30 items delivered, 3 minutes available for sorting. Again, the new items just push up the old and now the boxes protrude 1/3 of the way into the warehouse.

Third service phase: 1.5 minutes available. Again, no scolding for failing to make any deliveries.

Stocktake phase: first you have an opportunity to purchase upgrades, but obviously 0 stars doesn’t allow you to buy anything. Then you have unlimited time to move boxes around your warehouse, and can start the next cycle any time you want.


I don’t know if future cycles introduce new mechanics such as penalties, but somehow that doesn’t seem likely.

Richard Aug 29, 2019 @ 7:33pm 
Thanks, this is super helpful! :)
HoytHerringbone Aug 30, 2019 @ 3:33am 
Originally posted by mgardner0:
TL;DR: It seems you can pretty much ignore the timer if that’s how you want to play; if you fail to service customers you will earn fewer stars and will not be able to purchase upgrades as quickly but the game does not penalize you otherwise.


I have only played the Switch version for an hour, but I was curious about this aspect of the game too because it looks like a good co-op game to play with my wife except that she hates time management games. So I started a new game and didn’t touch any inventory and didn’t fill any orders just to see what would happen.

First delivery phase: 20 items delivered, 3 minutes available for sorting. Just left the boxes in a pile where they came in.

First service phase: 1.5 minutes available. Didn’t fill anyone’s orders. The only repercussion was no stars awarded and a scolding.

Second delivery phase: 30 items delivered, 3 minutes available for sorting. The new items just shifted the old items further into the warehouse.

Second service phase: 1.5 minutes available. This time there wasn’t even a scolding!

Third delivery phase: 30 items delivered, 3 minutes available for sorting. Again, the new items just push up the old and now the boxes protrude 1/3 of the way into the warehouse.

Third service phase: 1.5 minutes available. Again, no scolding for failing to make any deliveries.

Stocktake phase: first you have an opportunity to purchase upgrades, but obviously 0 stars doesn’t allow you to buy anything. Then you have unlimited time to move boxes around your warehouse, and can start the next cycle any time you want.


I don’t know if future cycles introduce new mechanics such as penalties, but somehow that doesn’t seem likely.

I think I read somewhere that penalties were removed from an earlier version. I guess they consider having a messy and unmanageable stock room as a failure state in itself.
Strix Aug 30, 2019 @ 7:22am 
Originally posted by Intelligence Corn:
I think I read somewhere that penalties were removed from an earlier version. I guess they consider having a messy and unmanageable stock room as a failure state in itself.

Well, it is!
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