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This is different from most other games with timers, because usually those do include punishment or failure if you run out of time.
It gives a nice sense of pacing and achievement, that might not be there if the timer was removed entirely.
While I understand that the timer has it's place for gameplay, adding a separate relaxing mode would be nice for me personally. It might ruin the challenge but it's more about just doing something in a game to fidget with when I'm not in the mood to play other actiony real-time games. Since it might ruin the challenge of the regular game mode, it would make even more sense for a relaxing mode like that to unlock once you beat the regular game mode.
I know there's a stock take part of the game but you don't get to handle deliveries and customers without the timer. What I'll probably end up doing in the future is just edit the xml files after I beat the game normally.
I'm not too far in the game yet but I'm pretty impressed how well this is made already!
It could perhaps even give the option of having all 500 stock items come in instead of 200... so the game would become more about making efficient use of the space in your own time.
Please reconsider putting the mode in. Thanks.
one thing that helps me is organizing stock by colors. seems one way can help getting through this game.
Btw I organize by background color in ROYGBIV order (each square getting its own color family) and it honestly makes the game very easy. "Okay I need things from the yellow backgrounds and purple backgrounds" type thinking. I honestly would feel so overwhelmed if I had everything randomly ordered by like groups, like I've seen in some videos. Like... wait is this spaceship stuff? Do I make a separate group for planets/stars? Hard pass.