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do you have any basis or argument as to how voices of the void isn't a worthy successor?
It is not
https://www.youtube.com/watch?v=LgZJ92ICw3c
https://www.youtube.com/watch?v=i0z2jmvCn_0
https://www.youtube.com/watch?v=9MfTy2DVNVQ
https://youtu.be/ZQPvQsvwvQE?si=qgrF1t-7dBNV08Im&t=383
https://youtu.be/17rzONzgBJg?si=V7KG0cXtoSMOGTop&t=137
https://www.youtube.com/watch?v=oREF4ScurAg
https://www.youtube.com/watch?v=Pkkzlogcpsk
https://www.youtube.com/watch?v=MpuXYDj1VIo
https://www.youtube.com/watch?v=UQ7GQHZV-JA
https://www.youtube.com/watch?v=06lhPr7Wb9M
I Would probably Follow up upon it, but to be reasonably honest it is still a "demo" Unlike signal simulator. (doesn't excuse it but i digress) Either way One has limited Easter eggs (which you have to go into area's where you don't really need to) Or actively Find it. It's a good game. But not a good signal game. (Or SETI Game however you'd call it)
you don't need to access maxwell ingame. the game, as i said, still has the atmosphere of signal simulator, being alone somewhere remote and seeing signs that something extraterrestrial is there.
many of these listed examples are either specific or rare that you are unlikely to see especially on a first playthrough, aside from scripted events
what is even wrong with the game's signals?
they're very similar to signal simulator's. there's a mixture of bland, normal planets from gas giants to exoplanets with signals full of noise and no patterns, and then more interesting signals where something feels unnatural, until you stumble upon proper extraterrestrial signals
the same way as in signal simulator
signal simulator is good - nobody is here to deny that.
but it's incredibly small. what it has going for it is that initial tension, when you're new to it. but after a short while, maybe you read up on guides, you start to figure out that there's really nothing in signal simulator except the bathroom, scripted events you manually trigger, and the kitchen corner to watch out for. and it's largely abandoned
whereas in voices of the void, firstly it's being updated, secondly it has just... more in it, more gameplay loop, more occurrences, and the forest terrain is either blander or scarier depending on the player than the desert of signal simulator
signal simulator is a small puddle, and not especially deep
voices of the void is a larger puddle, and noticeably deeper
Needing to access and being able to access is the most important difference I'll be talking about. Do you need it? Want it? No. It's a signal game. No Content or anything of the sort needs it. ( And it's not funny. Like At All. ) Also some of these events are randomized Which you see as harmless while I See as not such the case. Signal simulator did a better job and made events ONLY WHEN you FULL Decoded the EVENT signal. (Which I'll say again. I've stated before happens on either specific dates. Though some may be randomized) The most notable "events" That come to mind is The aliens at the facility (signal simulator) Which for one is a blink and you'll miss it and the other is Hard to be noticed (bathroom man) Also It makes it more reasonable and justified and not gamey to include Keypads As the aliens aren't a "Threat"
Event signals and Story Signals are randomized. And either A, Plays a Partial Immersion breaking event (or a cool Easter egg) Or Adds to the story. Which I'll go proceeding to say. It's quite bad and Well. not serious, Expect that's it's trying to be such. Compared to Votv's Uh.. Pizza Signal? Which doesn't.. Play any cool event, and is random.. Also with blatantly Visible Creations behind our imagination which ruins that effect. Where as, in Signal simulator it shows a "cut out" of the Planet (sphere Question mark bla bla) Also none of them are THAT Level of immersion breaking. Seriously Like the "closest" one that gets to that would be like The Santa. Or Halloween event's Which if you guessed only are able to be obtained on those specific Dates.
Eh. We all have our tidbits about it (Aliens obviously) Mechanics. And the most well known of well, Lack of content. Well, the point of the game is Signal Simulation. You get to do all that jazz Fix servers when they are broken Balance your system with the generator and the solar panels, Clean them, (Explore but to be honest if you do you meet the immersion breaking elements) Or play with the Rover to get points. All of which are In a reasonable tech-like state. And importantly The decoding takes time. And you may lose the Connection with signal. Also it actually takes effort to GAIN the signal in the first place. Energy plays a big part into what you do. You have as much content there really needs to be. Whereas last I Remembered of VotV (the actual SIGNAL SIMULATION) You automatically gain the signal immediately The Dishes serve no purpose. Only their servers. Which in large part is the same system as Signal simulator Only that you have to play a weird game of math.
The terrain is both Larger and smaller than Signal simulator (VotV) Yes. it is. but also UNREASONABLY so. Signal dishes work best in regions that need them. Deserts, Plains. Or even craters. They all equally have their benefit in the world. Now you might say, But some are put on mountains Or that some do originate in higher terrain. And You'd be somewhat correct. But either their built into it. Or are close as can be. And actually fit on the terrain. Otherwise, for how they stand now. The terrain Is an unreasonable position for Those dishes And even worse for a base of operations.
The VotV Puddle goes deep. As deep as your foot goes. Neither game has a deep setting. Neither stories are good. (Importantly that one isn't even finished) VotV Suffers from content bloat. Unreasonable memey content Such as those Signals. "Maxwell" (it's just a cat my friend) And other stuff, All are un-needed in the game. And had that developer made that much of effort into finishing the story We would be sitting on a Decent game. And possibly even one that Could have rivaled Signal simulator.