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I do use decimals, and I just type the coordinates up to the precision they are generated on the monitor. Sometimes there are 4 digits after the decimal point, sometimes there are 5. I just input them completely to be most precise.
Note if the result is something like .7890 I tend to try the closest coordinate first ... Like, example:
If my result azimuth is 50.7890 I tend to try 50.8000 first on the antenas coordinates. If its 50.1340 I do 50.1000 on the antenas coordinates.
When I capture a Signal and I start getting coordinates, I just keep recording them until I reach a point at which 10-15 seconds have passed and the min and maximum haven't changed. Then I start turning the Antenas.
Naturally, the coordinates might change again. I have received a change in the min / max values in the last 10 generated coordinates of a Signal (barelly captured that one).
Just read everything. The game is very interesting, follow the guides and go Hunt some Signals. :) Do not be afraid, I was confused at first too, but I watched several Let's Plays, and I read several discussion topics on this.
I think the Developer did some updates to the game to make it even harder to hunt Signals. Last night I had problems with my calculator not being precise enough with the Elevation. It seems that the Azimuth is calculated absolutely correctly and precisely with no loss of precission but the Elevation is somewhat different. I am currently researching and calculating to see what exactly is the Elevation's value formula depending on.
There are several outcomes which are really distressing:
1. The Signal's Precise Elevation might just be a random value between the Minimum Generated Elevation and Maximum Generated Elevation.
2. The Signal's Precise Elevation might depend on how Upgraded your Antenna Detection is, which will be quite bad for new gamers. It's like a total capitalism. The great players get better, the newbie players get worse.
I will keep you updated. If it is none of the above outcomes, and there is actually a precise formula for calculating it, I will deploy a fix to the Calculator and post another statement.