Deadliest Catch: The Game

Deadliest Catch: The Game

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Raintek  [developer] Nov 13, 2019 @ 11:08am
[INFO] Road Map
The features marked with an asterisk (*) are not yet confirmed and are more prone to changes.

LAST UPDATE: February 6, 2020

IMPORTANT 2: THE DATES ARE ONLY INDICATIVE AND MAY BE SUBJECT TO CHANGE.

DONE
    January 2020
    • Proper crew management system (beta testing)
    • Tablet PC (beta testing)
      Basic crew control options
    February 2020
    • Proper crew management system
    • Tablet PC
      Basic crew control options
    • Player profile
      Choose your username, a name for your fishing vessel and color presets
    • Career mode
      Several seasons (as much as the player wants) in a row, where each season starts in the new year and you can gradually improve your equipment and catch-up with your competitors
    • Captain skills
      Implementing skills from skill trees
    • Tablet PC
      To control the condition of the fishing vessel, equipment, skills of the captain, the crew
    March 2020
    • Tablet PC
      Leaderboards and statistics per season
    • Vessel upgrades
      Levels of equipment advancement - visually noticeable and change in equipment performance/capabilities
    • Steam integrations
      • Achievements
      • Cards
      • Cloud save
      • Kickstarter rewards
      • Picking up messages in bottles
      • Names of competitive fishing vessels
      • Names of crew members

PLANNED
Later on
  • Fully functional Wheelhouse
    Screens, levers, and meters will be activated and will enable manual operation.
  • Dynamic fisheries
    Fishing based on finite and variable crab resources depending on the conditions and catches. This is an important basis in terms of career mode
  • Radio in the cabin with music change option
    A small addition, but will potentially make your vessel's steering more enjoyable
  • Notification system
    The information displayed on the screen will help the player understand the situation, what is happening / why.
  • Improved mapping system
  • Weather map
  • Crew - fatigue system
    It requires more work and will significantly affect the gameplay, we will work on it from December, but it will probably be available in January.
  • Crew - improved employment and payroll system
    As before, in case of fatigue system - we will start with the next big crew feature, but it will require a good backend to be able to calculate e.g. commissions for the season and to enable statistics to change between seasons, etc.
  • Threats
    • Waves
    • Mechanical damage - icebergs, shallow seawater
    • Equipment malfunction
  • Missions*
  • Purchase of reports*
  • Similarities of captains/crew members*
  • Advanced crab processing plant:
    • Demand-based price fluctuations
    • Contracts for specific delivery quantities and delivery dates


    The features marked with an asterisk (*) are not yet confirmed and are more prone to changes.
Last edited by Raintek; Apr 14, 2020 @ 9:25am
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Showing 1-15 of 90 comments
Carratu Nov 14, 2019 @ 1:07pm 
So, there is no plan on implementing another sailing option to use instead of fast travel? the fast travel breaks the immersion so would be really nice to have a time compression travel like the ones implemented on 'Fishing: Barents Sea' and 'UBOAT'
Raintek  [developer] Nov 14, 2019 @ 1:13pm 
Originally posted by Carratu:
So, there is no plan on implementing another sailing option to use instead of fast travel? the fast travel breaks the immersion so would be really nice to have a time compression travel like the ones implemented on 'Fishing: Barents Sea' and 'UBOAT'

It is planned but it's not a feature but more like "redesign" of current feature.
Carratu Nov 14, 2019 @ 1:28pm 
Originally posted by Raintek:
Originally posted by Carratu:
So, there is no plan on implementing another sailing option to use instead of fast travel? the fast travel breaks the immersion so would be really nice to have a time compression travel like the ones implemented on 'Fishing: Barents Sea' and 'UBOAT'

It is planned but it's not a feature but more like "redesign" of current feature.

That is very nice to know, maybe you guys should consider add it to the roadmap described "redesign", that will for sure attract more players and avoid refunds. For me personally, would be a dealbreaker not having a 'time compression travel' option planned.

Despite that the game looks great and shows great potential :steamhappy:

Thanks for the quick reply! Keep up the good work! :cozybethesda:
Airborneguy Nov 14, 2019 @ 4:58pm 
No Multiplayer?
Originally posted by Raintek:
Originally posted by Carratu:
So, there is no plan on implementing another sailing option to use instead of fast travel? the fast travel breaks the immersion so would be really nice to have a time compression travel like the ones implemented on 'Fishing: Barents Sea' and 'UBOAT'

It is planned but it's not a feature but more like "redesign" of current feature.

I was streaming the game today and my viewers asked me, can I join you? As soon as they noticed how many tasks I had to do... well in short... co-op would be great and you would sell much more.
Raintek  [developer] Nov 14, 2019 @ 11:57pm 
Originally posted by Big_Country:
No Multiplayer?

So far we didn't plan multiplayer but we will have a really good crew feature. It will be updated with new crew members and tasks that they can do.
Thunderheart Nov 15, 2019 @ 6:39am 
Multiplayer is a major aspect, if not top aspect for a large part of the streaming and sim game community. I really hope it is considered and added down the road. I do believe it would increase the games appeal and sales drastically. Even just a co-op mode would help. The joy of playing with friends is why many of us play these games and stream them.
BORA WILL Nov 15, 2019 @ 6:46am 
At the moment the game is unplayable
npc is not working after I load save.

You don't have a date for faster fixes or we have to wait for each update.

I wouldn't mind downloading game fix updates
BORA WILL Nov 15, 2019 @ 6:49am 
I would really like a portuguese translation pt-br.

Many in Brazil are fans of the deadly fishing program
Rubens Proxy Nov 15, 2019 @ 8:17am 
Originally posted by Carratu:
So, there is no plan on implementing another sailing option to use instead of fast travel? the fast travel breaks the immersion so would be really nice to have a time compression travel like the ones implemented on 'Fishing: Barents Sea' and 'UBOAT'


Fast travel is fine! i love it! if dude doesn't want fast travel he doesn't have to use it. THATS WHAT THE OPTION WHEN YOU CLICK THE MAP IS FOR, HELLO. Click the map it 'asks' you if this is what you want to do. Don't click Accept. as a matter of fact, never use the map at all, but asking for this option because it's a deal breaker for you then don't buy.
Rubens Proxy Nov 15, 2019 @ 8:27am 
Originally posted by WILLPLAYTUBE BRLS:
At the moment the game is unplayable
npc is not working after I load save.

You don't have a date for faster fixes or we have to wait for each update.

I wouldn't mind downloading game fix updates


game is not unplayable. the npc are fools right now, the term "if you want things done better to do it yourself" applys

i'm able to haul, sort crab, and set before i get to my next bouy. tedious yes but thats fishing irl
Rubens Proxy Nov 15, 2019 @ 8:54am 
no, you was telling dev you won't buy unless. you fanboi too cause you play game i play
BORA WILL Nov 15, 2019 @ 9:33am 
Originally posted by Rubens Proxy:
Originally posted by WILLPLAYTUBE BRLS:
At the moment the game is unplayable
npc is not working after I load save.

You don't have a date for faster fixes or we have to wait for each update.

I wouldn't mind downloading game fix updates


game is not unplayable. the npc are fools right now, the term "if you want things done better to do it yourself" applys

i'm able to haul, sort crab, and set before i get to my next bouy. tedious yes but thats fishing irl


what I mean is that the game is buggy with npc and for me the game still becomes unplayable because a fishing where you have to do everything slowly is really tedious.

At the moment I will wait for future updates to later play, but my rating was positive to help the game.
PLEASE, PLEASE, PLEASE include a free mode/sandbox where you can just do this endlessly. This is one of those games where you can just kick back, relax and have fun.
Last edited by Reddington [Red] 🔴; Nov 15, 2019 @ 10:20am
Maddog Nov 15, 2019 @ 10:23am 
Originally posted by Thunderheart11:
Multiplayer is a major aspect, if not top aspect for a large part of the streaming and sim game community. I really hope it is considered and added down the road. I do believe it would increase the games appeal and sales drastically. Even just a co-op mode would help. The joy of playing with friends is why many of us play these games and stream them.
The issue with saying that, is the cost to develop a multiplayer game is substantial. Also we did not meet the goal for them to produce multiplayer to begin with which is why they aren't planning for it.
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Date Posted: Nov 13, 2019 @ 11:08am
Posts: 90