Theorem

Theorem

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pb Aug 14, 2020 @ 4:57pm
Changing controls doesn't work
To me, the default controls feel wrong. For me, in isometric games, up is intuitively upper-right, not upper-left, so I was constantly erring. I changed the controls in the unity pop-up window that appears upon start, but the game doesn't recognise the changed controls, still uses its own scheme. Any way to fix that?

[edit] never mind, I've completed the game. ;-)
Last edited by pb; Aug 14, 2020 @ 6:58pm
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Showing 1-5 of 5 comments
1337geckoo  [developer] Aug 18, 2020 @ 8:45am 
Hello. You are right when you said that an isometric game is intuitive and subjective. When I was developing Theorem, I though that controls could be too weird for players, but I was surprised that no-one noticed this fact. You are the first one :)
However I don't understand why the controls cannot be changed in the pop-up menu? Now I cannot work anymore on this project because of other projects which eat all my free time. Don't wait any new release. Respectfully, all my apologies for the inconvenient. I read that you finished all levels. Congratulations! You made my day. I wish you the best. Bye ++
Dohi64 Aug 18, 2020 @ 8:53am 
Originally posted by 1337geckoo:
I though that controls could be too weird for players, but I was surprised that no-one noticed this fact. You are the first one :)

looks like you don't pay attention to the reviews then.
1337geckoo  [developer] Aug 18, 2020 @ 9:27am 
Hello. I read each review and I answer each time, even yours :)
Maybe I forget something, but it seems to me that this point of view about controls is not really recurrent. However I admit that it is a real problem for some players. Thanks ++
pb Aug 18, 2020 @ 9:28am 
Well I got used to the controls after a while, but of course it would be better if I didn't have to. ;-)
It was a fun game, though, so thanks for making it. :-)
1337geckoo  [developer] Aug 18, 2020 @ 9:34am 
Originally posted by pb:
Well I got used to the controls after a while, but of course it would be better if I didn't have to. ;-)
It was a fun game, though, so thanks for making it. :-)

Thank you pb for your kind words. I really appreciate your relevant feedback which I should take into consideration, developing other projects. Bye ++
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