The Scroll of Taiwu : Beyond The Dome

The Scroll of Taiwu : Beyond The Dome

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Grandork's Guide to a Flawless Start
**Important**

As of writing this guide, game is bugged and sect members carry all manuals. If it weren't, there are a few manuals that would be good to swindle. But, because it is, I won't be swindling their manuals.

*************

One thing I love to do is to try and make my start as good as possible, so here's a guide so you guys can do the same:

Character Creation:

Character Creation is one of the most important things you will do in the game. It determines if your start will be easy or hard. For the purpose of this guide, we will assume that you are playing on Challenge mode.

We will start at the Age of 30.

Sect: Jade-Maiden Sect

The reason we are choosing Jade-Maiden Sect is two fold, first is that it's quest doesn't have any prerequisite, so it gives you access to powerful cultivation tools early on. The second is that our weapon of choice is Instrument, which I will talk more later.

We will also choose Plains as our Terrain.

Month of Birth: Tiger

Very little effect on player. Pig gives +10 Con and +5 Root. So that's good enough.

Character Attributes:

This is where the important decisions are made. For Qi it's Water.

Talent:

There are a few key things we REALLY want. We will start with Fine Arts. The way the game works is that the higher your BASE skill is, the higher it can go, so we really want to invest on the important parts.

What we want for 90 points is as follows: Music, Medical Art, Toxicology, Culinary Art.

With the 440 that are left, I recommend you spend: 60 on Smithing, Carpentry and Jewelcrafting. 50 on Weaving. 30 on everything else.

For Martial Arts, it's 90 on: Qi, Footwork, Unique, Instrument. Then you can spend the rest on whatever else you want. I just put 34 points on everything.

MAKE SURE TO TOGGLE LATE BLOOMER! Late Bloomer gives +10% to the growth rate of all skills and only gets stronger as we age.

For attributes, we want 90 in Comprehension. 80 in Will, 85 in Root Bone. 45 in Constitution. 0 in Str and Agi.

The reason we want 90 in Comprehension is because it makes life easier and is a primary attribute for our skills. Will and Root are for Gear/Skills. Constitution is for Food Slots (we need 90 points for max), since we get +10 from Birth, +20 from Origin, +15 from Talent, we only need 45 points. We don't need Str or Agi and we get 35 points for "free", so it's not an issue.

As for Traits, our free trait is A Toy Doll, since +6 to all martial skills is nice. For the rest, we want Tier 3 Innately Able (Heavenly Gifted), Tier 1 of Steady Nature, Tier 3 of Long Limbs (Slender-Wasted). Heavenly Gifted is just a lot of stats, with Steady Nature being +10% Sway and Slender-Wasted giving us a needed boost in Attack Speed and Movement Speed.

Origin

Too many good stuff, too few points. Because of how breeding works (uses average of both parents stats), I decided to just take everything that gives stats. So we will go with:

Agile in Peril, Tempered Strength, Nature's Nurture, Formless Flux, Cultivated Resilience, Mind-Still Will, Ethereal Serpent, Medic Astrologer, Technical Proficiency, Four Arts, Natural Flow, Innate Ability.

Really wanted Valley Echo's, but I can't justify spending 2 points on it.

Difficulty

This guide is for Challenging mode, so that's what we choose.

Starting Choices

We start with Option 2, since it gives +10 to all Martial Arts (option 1 is trash and option 3 leaves you without weapons, lol).

Then we take Exotic Weapon and Option 4 (Melody of Emotions).

We take Option 4 (Elusive and Unpredictable).

Weapon Choice

I guess now is a good time to explain why we are going Instrument. Simply put, it's the best Weapon Style in the game for Early/Mid game. And it's not even close. The reasons are two fold:

Instrument is simple. It's math is just Attack = Base Value × Attacker's Sway ÷ Defender's Poise ÷ (1 + 0.3% × Attacker's Sway ÷ Defender's Poise).

Bottom line is, It's just Sway vs Poise. Everything else is Armor Type + 3 Deflections. So essentially all enemies are equally weak to you and the only enemy type that is strong against you, you are also strong against them, so it nullifies its advantage.

The second reason is that Jade-Maiden Sect's Quest. Once you start it and get the Music Box, every Capital/Sect you visit gives you +20 Sway (except yours that gives +30).

So, even before you even kill your first Sword Mound, you will be sitting pretty at well over 1200 Sway.

As a bonus, their weapons have infinite durability. Also, it's long ranged, so it makes life easier.

Even better, the more Daze damage you do, the less Poise the enemy has (up to -30%).

Game Start
:
Stage 1
:
Leave and go straight to Monkey King. Kill him and equip him as a mount, make sure to go to the cave and pick up the two items. You can capture some crickets if you want, but I don't really care about this minigame. Eventually you will be called back and then forced to leave the map. Make sure to start learning your Weapon Skill and Cultivation.

Stage 2

Go to the objective, the go back to town. Now there's a "quest" that allows us to get 3 companions and it works as follows: We get the one with the highest Favorability, the one with the lowest mood and the kid, if it has high affection. My recommendation is to have the Assassin at highest Favorability, since then you don't have to fight her.

It's very easy at the start and only requires you to do cricket duels with them and giving some ♥♥♥♥ gifts.

Once the event starts, b line to the girl, save her and ignore the dude. Then, when over, go back to the village to get your boat, save the noble and go back to the lake.

From here, pick up all chests and go back to the boat. Before you activate it to leave, skip a month to gain energy and save.

Stage 3

Go straight to the town. Does it have Ox? No? Load. We want a mount.

Once you reach town, we gonna Swindle the heck out of everyone. Thanks to our very high attainment in the arts, we can basically beat everyone that isn't ranked higher than Magnate. Also, since the place is blowing up, no consequences for it!

Make sure to buy ingredients to restore Willpower.

Things that we REALLY need:

T9 Orthodox Crystal Clear (Unique), T9 Orthodox Chant of Jade (Qi), T8 Orthodox Jaden Bones (Qi).

The BiS for Orthodox Uniques are Might/Aptitude/Authenticity/Integrity/Hidden.

Things that we REALLY want:

T6 Music Book.

T6 Heterodox Huangzhu Melody (Instrument)

Things that are good to have:

T7 Heterodox Ink-Dipped Jade (Unique)

T7 Moon's Advent (Qi)

T6 Orthodox Lesser Egarim (Qi)

The BiS for Heterodox Uniques are Efficiency/Aptitude/Authenticity/Persistence/Hidden.

No one will fight you over these manuals. But if you try to steal resources, they will.

After you have taken everything you wanted, time to leave.

The Story Begins:

Now the real grind starts. Rush to the Taiwu Village, do the event and then proceed to destroy all of the grey stuff for stuff. Build the Taiwu Ancestral Temple and finish destroying all the grey stuff. Go ahead and fully expand the residence and the storehouse.

Make sure that, when given a choice, to choose toy and culture (this will allow us to bring in powerful Culinary experts).

Go to the town and check out what they have. We can make do with T4 mounts, but T1~3 would be better. We gonna swindle it. We also going to find a Loot carriage.

Once we have both, we return to our village. Now we choose our Aspiration. Choose Ragged Shoes. The quicker we reach Level 10 Traveler, the better life will be. Gives us Constitution and, most importantly, +2 Vision. This grows until it reaches +10 Vision.

Starting the Village:

Before we start, I will explain a few things about the village. The resources have HEAVY diminishing returns. The best one is 100%, then everyone after that has 20% less effect until 0%. What this means is that, realistically, we only want one.

Also, villagers will USE stuff in Treasure. So we will deposit all of our Culinary books (or really, all of them except a couple for reading) into the Treasure so our teachers can learn and become better.

First we will build a kitchen, make sure a Fertile Land (the highest level one is preferable) in diagonal to it, so that you can build stuff next to Fertile Land, while still touching the Kitchen.

We also want to build 2 Dikes (one each next to your highest Water source), 2 Watermills (one each next to your highest Fertile Land), 2 Pasture (one each next to your highest Beast Pack).

Now we will purge our lands of the trash. Like I said, we only need the highest level of every resource. You can keep those that still give resources, but remove anything that gives 0.

While stuff is being built, go exploring.

Once turn ends, we will now build the following:

Tavern x1, Gourmet Pavillion x1. If you have the means of building a Feast Hall, do that as well.

Put a person in all of the builds that were built, continue exploring. Once they are build, do the same, but those in the Tavern and Gourmet Pavillion (and Feast Hall if you build it), will have a class. And throw all the students into them.

Finish the initial quest and reach Essence 2. Time to unlock the world map. Once you finish the quest, make sure to pick Heterodox Huangzhu Melody if you weren't able to find it previously. It's OP. Why? Because, the way it works, is that it will cast another instrument skill, which tier is based on the amount of Daze the opponent has, including itself. When it casts itself, it casts itself at X% more power.

Now we are done with this part. Time to explore the world.

Going to Jade-Maiden Sect

We have two main objectives now. Starting the Jade-Maiden Sect quest and going to every Sect/Main City on the map. This will cost a LOT of Prestige. It's a good thing we have a solution. First things first, we need to buy Culinary Books. So we are going to Jiangling.

Things we want to swindle: T1~3 Mount (higher than you have), T1~3 Loot Mount (higher than you have).

My Jiangling had a T6 Book vendor. If you want one, just park your ass and save. You can reroll the shop for 5 Energy. Get a T7, T6, T5 and T4 Culinary books. Make sure to buy them at a discounted price. We need all the money we have to get T3 Book + Culinary Tools (from Ox, buy the T1 one for 80k if you can, but T3 is fine for now).

Keep exploring Jiangling, search for Thief event for an extra 40k+ money, Beggar event for some prestige, plus a lot of food (we need this) and medicine. Bandit event sucks, but it's fast and gives some gear (don't kill much and then let them leave). The Xianke event is pretty terrible too.

**IMPORTANT**
Always go back and store the Snakes from the Beggar events, or they will run. We need them for the Wudang event
**************

We have quite a few months until we get our Music Box. By the end of it, you should have:

T9 to T3 Cooking Books, read and in your Treasure for your NPC.

T1 Culinary Tool.

Built the Feast Hall (this is where you put your best NPC with Culinary as a Teacher, since this produces more Culinary people)

This means you should be making T2 food using T9 ingredients. So you are transforming a 50 value ingredient into a 7050 value ingredient. You can do the same with T8 ingredients, but don't use T7, they consume too much food to produce. Use them to dissemble into more food.

Make sure to always buy the T9, T8 and T7 food from the Vendors (ox), we will need everything we can get.

By now your Trainers are still kinda crappy (low starting and still T4), but they will get better.

Now it's time to go get our music box at Jade-Maiden.

Exploring the World

Our objective is now to visit every sect and capital in the world. This will max out our Traveler and will give us a ton of sway. Plus, it's the best way to read books, by getting the book loot.

Make sure to abuse certain events to gain energy. Beggar's and Thief events are great for that. Town shop events as well.

Once you have enough people, make sure to make a second Gourmet Pavilion, you will need the Prestige.

After finishing all places and the Music Box quest, you should have around 1200 Sway. Fill yourself with Pantheon Stew and it goes up to almost 2k. This is more than enough to completely destroy any of the sword mounds.

Once you plot down another Tavern, you will basically have infinite Money/Prestige.

If you kept up with reading books and buying books, you should have all Arts at least on Tier 5. With Medical and Cooking being T2.

And with that, you are free to push the story! Good luck.

Also, a few screenshots of what my character looked like after I finished the world trip:

https://imgur.com/a/IOdxKUw

Extra

I will add stuff here as I do it:

Make sure to check Gongshu's for:

Cooking:

Exotic Jug (Allows T1 Food, it's very expensive to both buy and build)
Heavenly Rain and Wind of Seasons (Allows to procure powerful ingredients)

Martial Arts:

Seven-Hued String (Instrument)
Wind Pump (Unique)
Silence Stoneplate (Qi)
Qilin Chisel (Footwork)

Events Ratings:

I will rate how good events are here:

Thief (S): It's just free money. Walk forward, break the wall, kill him, open the two chests. It's 40k+ silver, plus 2 resting spots.

Enthralled (S): Attacking the Mad Women in the corners where the rest spot is will allow you to save them and bring them in. Doing the Enchantress quest (killing the main lady) will allow her to join you too. Over all, a lot of loot and companions.

Beggars (A): Downgraded from S, since it no longer gives 2k Prestige. Still a lot of food, relics and medicine. Lots of battles too. Just annoying. Also has 3 resting spots.

Bandits (A): Rush to the boss, knock people down instead of killing them. Tell the boss to release prisoners and gain the free gear. You can open the chest to get the key for the energy. The chests themselves suck.

Villain's Valley (A): You can do it the gentle way of doing all events (snooze) or just go straight and kill the big guy. Doing so will cause you to fight all 4 of the guys one at a time, then the boss. Doing so will cause the other 3 to join you. They are fugitives though. Unfortunately, you gain no loot doing it this way, but you do get 2k Prestige.

Eccentrics (SSS): Very powerful for us that are focusing hard on the arts. Your reward is a Essence 10 Companion with strong Arts. Great for your village. You need around 250 of the four arts if you want to win easily. But can be done with 200 as well. Plus, the traits granted by the events lasts quite a while. Also, every battle you win reads your book once (be careful, this consumes durability). It's an excellent way to finish a lot of low tier books quickly.

Traitor's (S): 3 resting spots and lots of resources, plus high level martial arts after you execute/capture the criminals.

Mass Grave (B): 3 minigames to weaken the boss and help in exploring. Not much loot, but gives Antideath pills, which prevents someone from dying at the end of their lifespan. Despite being T1, they sell for 0.

Xianke (C): Quite bad. Bad rewards, with two resting spots.

Righteous or Rogue (E): Really bad. You can either help the good guys or the bad guys get the loot. Either way it gives you an insulting amount of resources. Two resting spots.

Pandemonium (F): Really hard. Really useless.

Outlandish Secret Realm (F?): Honestly, I don't get this one. You go, kill a dude, use the hilt and it ends. You get a bit of loot and that's that. All Xianke events are garbage.

Killing Field (E): Just go straight to the Puppeteer. They will offer you a deal. If you accept, they will send "Martial Geniuses" to your sect every so often. This, of course, is negative to your reputation. Or you just kill them and one of the "Martial Geniuses" will join. I put it in parenthesis because they suck.

Land of Death (S): Go straight and kill the boss if you are strong enough. Give resources to help balance your Qi and gives Max Qi.

If you are strong enough, just kill the dude in the middle. The reward are items that allow you to balance your Qi easily. And give you a little bit of max Qi.

Raising Aspirations:

Mountain Dweller:
Grow Divine Tree seeds to maturity: 123,000 base EXP per tree. Valuable catalysts obtained from a Heavenly Materials adventure grant 250% of their value, and can exceed the fixed tree reward.

Hunter:
With the Five Divine Dragons DLC, defeating a Divine Dragon grants 810,000, and raising a flood dragon into a dragon child gives 162,000. Without the DLC, repeatedly encounter, defeat, and capture the highest-purity beasts available; all three steps award EXP.

Artisan:
Mass-produce the highest-grade items you can afford (Tier 9 and 8 materials are fine). Crafting gives (item-grade coefficient + 2)³ × 100, considerably more than dismantling or repairing. Equipment refinement is also efficient when you have excess materials.

Martial Artist:
Clear the highest-difficulty Hero strongholds and Outlaw lairs you can handle. Each completion gives (difficulty + 1)² × 1,000, in addition to EXP from defeating eligible enemies. Training techniques in a Training Room is the safer alternative, granting 1,000 per point of practical proficiency gained.

Scholar:
Spread an important, high-level secret until it becomes public. When you are recorded as its source, the payout is secret level × propagation Prestige cost × 10. Telling the secret directly to related characters or their friends/enemies doubles the ordinary propagation gain.

Taoist:
First-time reading of high-grade Taoism chapters is the fastest safe burst: (book-grade coefficient + 2)³ × 50 per chapter. Rescuing high-ranking Lost Minds uses the same cubic formula. Re-reading completed chapters gives only 10% of the original amount.

Eminent Monk:
First-time reading of high-grade Buddhism chapters is fast and safe. For continued farming, send strong characters through the Reincarnation Platform; EXP equals the sum of their six main attributes and all martial/life-skill aptitudes × 10.

Gallant:
Acquire expensive martial-art books through book exchange; you receive half the book’s value as EXP. Learning high-grade martial arts also gives (grade coefficient + 2)² × 300. Expensive wine can be consumed for half its value when you need an immediate resource-to-EXP conversion.

Noble:
Obtain support from as many high-influence sect members as possible. You receive influence × 50 immediately. A supported character becoming the new sect leader provides an additional influence × 1,000, by far the largest Noble payout.

Beggar:
The simplest immediate grind is consuming valuable food, granting half its value. After unlocking Begging, use it monthly in a crowded settlement; the EXP is 10 times the money received, and low mood, injuries, poisoning, and benevolent residents increase the proceeds.

Civilian:
Recruit high-ranking or exceptionally talented characters into Taiwu Village. Invited or sheltered villagers grant (former identity rank + 2)³ × 50; villagers acquired through other means grant the sum of all main attributes and aptitudes × 10.

Traveler:
Early in a campaign, visit every sect and major city: each first arrival gives 30,000. Other settlements give 5,000, travel events give 5,000, and opening courier stations grants 10 EXP per Prestige spent. A full world tour raises this aspiration rapidly without dedicated grinding.

Wandering Monk:
Collect every regional, sect, and Western Region insight while traveling; Western Region insights give twice the ordinary amount. For repeatable gains before reaching 100%, challenge NPCs with very high Buddhism attainment in artistic contests: (opponent’s Buddhism ÷ 3)² per victory.

Doctor:
Mass-produce the highest-grade medicine available: (medicine-grade coefficient + 2)³ × 30. For treatment farming, curing level-three poisoning gives 16,000, while removing six wound layers gives 8,000.

Wandering Taoist:
Farm regional Benevolence in regions where you do not owe Benevolence: every point gained gives 10 EXP. High-level secrets and Taoism contests provide useful supplementary gains. After unlocking Change Fate, you can convert lifespan into EXP at 100 EXP per year spent, but that is normally poor value unless lifespan is abundant.

Magnate:
Trade the most valuable goods that currently have price modifiers. Buying a discounted item gives one-quarter of its value, and later selling it while its price is increased gives another quarter. This allows the same valuable item to produce approximately half its value across the two transactions.

Noble:
Exchange for expensive life-skill books, receiving half their value as EXP. Learning a high-grade life skill grants (grade coefficient + 2)² × 300. Expensive tea can also be consumed for half its value as an immediate grind.

Royalty:
Win the Cricket General title at the Cricket Tournament for 307,500. Successfully evolving an extraordinary cricket grants 153,750. Repeatedly defeating high-grade crickets gives (opponent-grade coefficient + 2)² × 500 per commendable victory.

Easy Combo to win Debates

Once you have Weaving and Culinary maxed out (T3), you gain access to the most broken combo in the game. Simply pick Weaving and Culinary, then put a token at the back of your board on Turn 1. Turn 2 do the same again. Turn 3 take your weakest token and use Ox Dissection to get 3 Tokens, then put a strong token BEHIND a weak one. Use Seamless on 2 of your Weak tokens and 1 on your Strong one. Give Floral Splendor to the Strong one, then give it Daily Essence on the next turn to fill up his slot (use the rest where you want). Grats, you win.

End Game Skills for Sway

The actual Late Game instrument build are actually only 2 songs:

Heterodox Huangzhu Melody (T6/Jade Maiden) + Heterodox Song of Waiting (T2/Jade Maiden) with 10 Lovers.

Song of Waiting has a 1000% Sway Multiplier (Deer Burial has 400%). Not only that, it also gains up to 120% Power based on the amount of lovers up to 10 (then loses power the more you have).

Huangzhu Melody lets you cast it for free once the enemy has enough dazes.

Best Mobility Skill for Sway

Flowers Listening to the Rain (T2/Valley of Flowers)

This skill is VERY powerful. It gives a flat 750 Sway (increased by the Martial Art Power), and increases ALL your sway gained through Martial Arts and Effects by 50%. With this, you nuke.
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Showing 1-15 of 49 comments
What do you think about lifespan setting? should it be short, normal or long?
Originally posted by Zeabolos:
What do you think about lifespan setting? should it be short, normal or long?

Short or normal, if you want to live longer, choose the 100% lifespan trait at the start and then get the reborn trait from eminent monk (+50%) + outer disciple of medic sect (30%? I dont remember) trait. But for the love of a god. Dont put large amount of people if you will do normal / long / very long or you will repent, cause every month skip will take FOREVER.
"We also want to build 2 Dikes (one each next to your highest Water source), 2 Watermills (one each next to your highest Fertile Land), 2 Pasture (one each next to your highest Beast Pack)." does this mean a dike cant work multiple water sources?
Originally posted by Necro:
"We also want to build 2 Dikes (one each next to your highest Water source), 2 Watermills (one each next to your highest Fertile Land), 2 Pasture (one each next to your highest Beast Pack)." does this mean a dike cant work multiple water sources?

They can, but each source can only be "extracted" once every 3 months. It's the item that upgrades the node.
Any reason you're making this as a discussion, not a guide?
Originally posted by FamousPotato:
Any reason you're making this as a discussion, not a guide?

Because I enjoy talking about it. And it's what I always do with my guides.
Any section/addition when it comes to having kids?
Originally posted by Baelyn:
Any section/addition when it comes to having kids?

Sure. What you want are T1 Crickets and throw them into your town, so they can evolve into Humans. The Human version of the Crickets have busted stats, lol.

Example: https://i.imgur.com/MPi5U6r.png

Your Kid will have the average of your stats and the partner stats.
Originally posted by Grandork:
Originally posted by FamousPotato:
Any reason you're making this as a discussion, not a guide?

Because I enjoy talking about it. And it's what I always do with my guides.

That's fair, here's a few hints I found and basically abuse I would like to share:
no formatting, I don't do this often, feel free to yoink them for your discussion guide

Crickets: The first 3 crickets you get from the start are guaranteed to be "extraordinary", meaning if you get them to 100 wins and use the first noble perk on them (twice, first to reveal, second to transform), you'll get guaranteed T1 crickets, the best of which are the Eigth-Failure (black cricket only), and the Three-Color seg. (white cricket only), what the cricket becomes when you transform it is pure RNG, and can be save scummed, if you have the patience to do this, the reward is that you basically can rob people blind with the cricket duel, since (ALMOST) nothing can win against these two, this is a great way to get very early T1 books.

This one is an exploit:
You can farm Magnate exp for free up to max by just going to a vendor that has a bit of money and selling them all your books, then buying them back with the buyback option.... it's a full refund, and can be repeated in the same buyback screen by just pressing sell all, complete trade, buy all, complete trade, repeat until max level.
Originally posted by FamousPotato:
Originally posted by Grandork:

Because I enjoy talking about it. And it's what I always do with my guides.

That's fair, here's a few hints I found and basically abuse I would like to share:
no formatting, I don't do this often, feel free to yoink them for your discussion guide

Crickets: The first 3 crickets you get from the start are guaranteed to be "extraordinary", meaning if you get them to 100 wins and use the first noble perk on them (twice, first to reveal, second to transform), you'll get guaranteed T1 crickets, the best of which are the Eigth-Failure (black cricket only), and the Three-Color seg. (white cricket only), what the cricket becomes when you transform it is pure RNG, and can be save scummed, if you have the patience to do this, the reward is that you basically can rob people blind with the cricket duel, since (ALMOST) nothing can win against these two, this is a great way to get very early T1 books.

This one is an exploit:
You can farm Magnate exp for free up to max by just going to a vendor that has a bit of money and selling them all your books, then buying them back with the buyback option.... it's a full refund, and can be repeated in the same buyback screen by just pressing sell all, complete trade, buy all, complete trade, repeat until max level.

Oh, the Cricket thing is interesting. But man is 100 wins annoying.
Originally posted by Grandork:
Originally posted by FamousPotato:

That's fair, here's a few hints I found and basically abuse I would like to share:
no formatting, I don't do this often, feel free to yoink them for your discussion guide

Crickets: The first 3 crickets you get from the start are guaranteed to be "extraordinary", meaning if you get them to 100 wins and use the first noble perk on them (twice, first to reveal, second to transform), you'll get guaranteed T1 crickets, the best of which are the Eigth-Failure (black cricket only), and the Three-Color seg. (white cricket only), what the cricket becomes when you transform it is pure RNG, and can be save scummed, if you have the patience to do this, the reward is that you basically can rob people blind with the cricket duel, since (ALMOST) nothing can win against these two, this is a great way to get very early T1 books.

This one is an exploit:
You can farm Magnate exp for free up to max by just going to a vendor that has a bit of money and selling them all your books, then buying them back with the buyback option.... it's a full refund, and can be repeated in the same buyback screen by just pressing sell all, complete trade, buy all, complete trade, repeat until max level.

Oh, the Cricket thing is interesting. But man is 100 wins annoying.

use your own villagers as practice, as long as you don't challenge the ones you turned into teachers, they should have dullards that instantly give up in every single slot. the annoying part is that it's 3 energy per win... that's like nearly a year of just cricket battles, this is best done after you get a bunch of books you want to read anyway.

Oh and I have criticism, you're using the jade-maiden sect but you are picking level 3 talents, you can upgrade talents with the jade-maiden sect's special building by talking to an elder and paying regional favor (and 10 energy). (the sword option (2nd) makes positive talents stronger, the other makes negative talents weaker... optimally you'd want a lot of low level talents instead of 2/3 high levels ones.

If you need region favor, find city lords or mayors, throw some nice looking food at them if they're not very happy to see you, and pick "act of benevolence", should get you 200~400 region favor per lord at the cost of resources of your choice... I know it's kinda tedious, but it's a great way to get more and stronger traits.
Looks really cool, might have to start a new game! Now I know my way around about .2 of this games systems :D
Originally posted by Grandork:
Originally posted by Baelyn:
Any section/addition when it comes to having kids?

Sure. What you want are T1 Crickets and throw them into your town, so they can evolve into Humans. The Human version of the Crickets have busted stats, lol.

Example: https://i.imgur.com/MPi5U6r.png

Your Kid will have the average of your stats and the partner stats.
Wait.....WHAT?! lol I had no idea this was a thing. T1 crickets just take time to find i guess? And then are you having kids with the villager that evolved from the cricket to aim for high stat kids?
Oh and the Talent points section, if you follow what you have written you can give 30 to everything else except for 1 fine art
Originally posted by FamousPotato:
Originally posted by Grandork:

Oh, the Cricket thing is interesting. But man is 100 wins annoying.

Oh and I have criticism, you're using the jade-maiden sect but you are picking level 3 talents, you can upgrade talents with the jade-maiden sect's special building by talking to an elder and paying regional favor (and 10 energy). (the sword option (2nd) makes positive talents stronger, the other makes negative talents weaker... optimally you'd want a lot of low level talents instead of 2/3 high levels ones.

Didn't know that. Seems annoying XD

Not sure if Challenging is difficult enough for that kind of min maxing to be worth it. The point of the guide is to make your early game fast to get to mid/late as fast as possible.

Even right now, with my Essence at 6, I can easily do Pandemonium. Still getting my ass kicked by Buddha though.
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