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Regarding the car from previous attempts still existing in the level, it's a mechanic to help the players complete them faster. You can, for example, leave a car about to be parked, and reset it, so the car you're not controlling anymore will park while you're already out to find a new spot. There's even an achievement for that.
Fuel consumption is rather about displacement; how far the car can go. It's an interesting design choice, as some single player levels provide low fuel to the player. It's also helpful in multiplayer, when there's only one car left and some time on the clock. The remaining player can't keep driving nonstop, since he'll run out of fuel eventually.
Regarding the timer, it's mandatory for multiplayer matches, and it poses an interesting challenge in single player runs. Some levels have NPC cars spawning somewhere, that might hit yours in a parket spot and take it from the spot. The game you tell you when that happens, so the player needs to build a strategy on where to park last. I found that pretty interesting.
But why would "complete a level faster" be a goal in a game like this? Just to complete all the level is perfectly challenging yet fun as it is, why adding the "BE QUICK!!!!!" component? I understand some players may like it but why force it on everyone?
Before I quit the game I tried to join a multiplayer match like 20 times in a 3 days period, on different time frames, managing to join exactly zero (0) matches. So everything made for multiplayer is something that didn't touch me at all, ruining single player in the process.