You Suck at Parking® - Complete Edition

You Suck at Parking® - Complete Edition

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The A.W.G. Jun 14, 2024 @ 5:00am
This game has some of the weirdest design choices
First of all the infamous "perfect parking" label, that's added to each parking spot but then it's removed from all if the player wastes a car. So it's not a "perfect parking", it's a "perfect level". It would have been more logical to apply the label to the level (a star close to the level name, for example) rather than to the single parkings. A "perfect parking" label could have been added, for example, if the player perfectly parks (eh) the car entirely in the parking spot. For example.

Then the time: what's for? What's the design principle that led the devs to put a timer so the player is forced to repeat the level if it's not quick enough? Can't find one.

The open world for the selection of the levels: I may be particularly stupid but I got lost many times, and stopped playing before I could even reach the final level for the "green" world. Kept going round and round and couldn't just find it. Why force the player to roam to find a level? Also, the player can't reverse the car in this level selection world as it is in the levels. What's the benefit of forcing the player to reset the car if they get stuck on a tree in the level selection world? What's for? What's the goal of this?

Why is the car for my previous attempt still on the road for some time, ruining my current attempt? What's the design goal of this? Why should I be aware not only of the road, the obstacles and the time, but also of my previous attempt? It makes no sense at all.

Finally, the fuel consumption. The car consumes the same amount of fuel no matter how fast it's going. So it's not fuel, it's just time. Weird design choice again.

My english is not good but I think you understand what I mean. Being bitter is not my intention, I just wanted to share some things I noticed, that really frustrated my experience with the game.
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Showing 1-5 of 5 comments
Remember Politeness Jun 14, 2024 @ 11:58pm 
I really enjoy the game, it’s a great deal on sale, but agree there are some obvious “misses” in their design that only serve to frustrate the player.
Texugo Jun 16, 2024 @ 3:31pm 
I agree about the "perfect level" and "open world" problems, but I understand the idea behing the other aspects.

Regarding the car from previous attempts still existing in the level, it's a mechanic to help the players complete them faster. You can, for example, leave a car about to be parked, and reset it, so the car you're not controlling anymore will park while you're already out to find a new spot. There's even an achievement for that.

Fuel consumption is rather about displacement; how far the car can go. It's an interesting design choice, as some single player levels provide low fuel to the player. It's also helpful in multiplayer, when there's only one car left and some time on the clock. The remaining player can't keep driving nonstop, since he'll run out of fuel eventually.

Regarding the timer, it's mandatory for multiplayer matches, and it poses an interesting challenge in single player runs. Some levels have NPC cars spawning somewhere, that might hit yours in a parket spot and take it from the spot. The game you tell you when that happens, so the player needs to build a strategy on where to park last. I found that pretty interesting.
The A.W.G. Jun 17, 2024 @ 12:48am 
Originally posted by Texugo:
I agree about the "perfect level" and "open world" problems, but I understand the idea behing the other aspects.
Thank you for your feedback and interesting takes on the matter, just for the sake of conversation:

Originally posted by Texugo:
Regarding the car from previous attempts still existing in the level, it's a mechanic to help the players complete them faster.
But why would "complete a level faster" be a goal in a game like this? Just to complete all the level is perfectly challenging yet fun as it is, why adding the "BE QUICK!!!!!" component? I understand some players may like it but why force it on everyone?

Originally posted by Texugo:
Fuel consumption [...] It's also helpful in multiplayer
Originally posted by Texugo:
Regarding the timer, it's mandatory for multiplayer matches

Before I quit the game I tried to join a multiplayer match like 20 times in a 3 days period, on different time frames, managing to join exactly zero (0) matches. So everything made for multiplayer is something that didn't touch me at all, ruining single player in the process.
Last edited by The A.W.G.; Jun 17, 2024 @ 12:50am
TheDeadlyShoe Jun 17, 2024 @ 8:03am 
you aren't required to get perfect parking, why does it ruin it for you
The A.W.G. Jun 17, 2024 @ 8:58am 
Originally posted by TheDeadlyShoe:
why does it ruin it for you
never said that.
Last edited by The A.W.G.; Jun 17, 2024 @ 8:59am
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