Pixel Game Maker MV

Pixel Game Maker MV

MikeyMooMoo Feb 3, 2021 @ 8:34am
Castlevania: America Demonica
I'm working on this Castlevania fangame.. Konami doesn't seem to have an issue with fangames as far as i know, so i'm making this.
I've been at it for awhile. I've got MOST of the gameplay functions in place.
Once i get most of the gameplay finished, i'm going to expand and make more enemies and make the enemies do more things, make more stages and flesh things out.
But here's a taste of what i've got so far.
https://www.youtube.com/watch?v=7f35Fm0CsyA
< >
Showing 1-5 of 5 comments
Mr. Christmas Aug 29, 2021 @ 8:20pm 
...nice. I've busted my ass for 15 confusing hours and can barely get a character to move... you have an entire castlevania engine going. Well done, man! It looks good.
Last edited by Mr. Christmas; Aug 29, 2021 @ 8:21pm
MikeyMooMoo Aug 29, 2021 @ 9:21pm 
Actually, the fun part is me re doing the assets and making it the game a higher resolution by hand. And i've been working on this for months actually. Give it time, you'll learn it.
Mr. Christmas Aug 30, 2021 @ 3:24pm 
Originally posted by MikeyMooMoo:
Actually, the fun part is me re doing the assets and making it the game a higher resolution by hand. And i've been working on this for months actually. Give it time, you'll learn it.

You know what's funny? This morning it clicked. I realized what I was doing wrong with the animation logic. Now it's all coming together EXCEPT for the sprite assets for the heroine herself. Not a whole lotta side scroll games have a black haired female cop I can steal assets from. Thanks to this forum I've found something that lets me cheat and get acceptable sprites for an overhead game but gosh darn it I'd prefer to make a side scroller. It's too bad Lucia from Contra never showed up in any pixel games for someone to rip. I'm sure even a helpless schmo like me could turn that outfit blue. Ah well.
MikeyMooMoo Aug 31, 2021 @ 2:21pm 
Assets for PGM aren't like other engines.. like RPG Maker.. you can kinda get away with more assets wise.
But PGM isn't focused on a genre, so you have to work harder at it.
As for the animation logic, yeah make sure you set things properly.
Looping animations can't use the "wait for action end" or what ever it's called.. cause it's an endless loop.
Movement is easy.
Hold such and such key to move.. and release key to go back to the idle animation.
I was insanely confused early on... it took me a week or so to get movement figured out.
I been using this since it's release.
As long as you're not making a commercial game, you can get away with using modified assets.
Mr. Christmas Oct 2, 2021 @ 6:55pm 
Originally posted by MikeyMooMoo:
Assets for PGM aren't like other engines.. like RPG Maker.. you can kinda get away with more assets wise.
But PGM isn't focused on a genre, so you have to work harder at it.
As for the animation logic, yeah make sure you set things properly.
Looping animations can't use the "wait for action end" or what ever it's called.. cause it's an endless loop.
Movement is easy.
Hold such and such key to move.. and release key to go back to the idle animation.
I was insanely confused early on... it took me a week or so to get movement figured out.
I been using this since it's release.
As long as you're not making a commercial game, you can get away with using modified assets.

Oh heck no on trying to sell it. I'm just looking to make a fun game for my readers to play. a Castlevania style that takes place in the subconscious of the female deuteragonist. It frees me to engage in absolute absurdities.

How do you feel about sharing what you have now for me to learn from? You're still quite a bit ahead of me... and unfortunately video tutorials make my eyes roll up and I wander off for a month (like so) I need to read, or look into how someone else did it and learn.

The demo of La Mulana 2 probably has a lot to teach me... but all the code is commented in ♥♥♥♥♥♥' Japanese.
Last edited by Mr. Christmas; Oct 2, 2021 @ 6:56pm
< >
Showing 1-5 of 5 comments
Per page: 1530 50