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You know what's funny? This morning it clicked. I realized what I was doing wrong with the animation logic. Now it's all coming together EXCEPT for the sprite assets for the heroine herself. Not a whole lotta side scroll games have a black haired female cop I can steal assets from. Thanks to this forum I've found something that lets me cheat and get acceptable sprites for an overhead game but gosh darn it I'd prefer to make a side scroller. It's too bad Lucia from Contra never showed up in any pixel games for someone to rip. I'm sure even a helpless schmo like me could turn that outfit blue. Ah well.
But PGM isn't focused on a genre, so you have to work harder at it.
As for the animation logic, yeah make sure you set things properly.
Looping animations can't use the "wait for action end" or what ever it's called.. cause it's an endless loop.
Movement is easy.
Hold such and such key to move.. and release key to go back to the idle animation.
I was insanely confused early on... it took me a week or so to get movement figured out.
I been using this since it's release.
As long as you're not making a commercial game, you can get away with using modified assets.
Oh heck no on trying to sell it. I'm just looking to make a fun game for my readers to play. a Castlevania style that takes place in the subconscious of the female deuteragonist. It frees me to engage in absolute absurdities.
How do you feel about sharing what you have now for me to learn from? You're still quite a bit ahead of me... and unfortunately video tutorials make my eyes roll up and I wander off for a month (like so) I need to read, or look into how someone else did it and learn.
The demo of La Mulana 2 probably has a lot to teach me... but all the code is commented in ♥♥♥♥♥♥' Japanese.