Pixel Game Maker MV

Pixel Game Maker MV

erobotan Jun 12, 2020 @ 7:32pm
Slow animation?
my sprite size is pretty big like 400x420 and it's probably going to get bigger in the future when i add grapple and throws sprites.

In the Animation tab, everything goes smoothly but when i compile and run the project the animation seems to be slightly slower when compared to how it looks like in the Animation tab? I turn on the FPS and it shows 60FPS, no background or any other objects on the screen.
Last edited by erobotan; Jun 12, 2020 @ 7:33pm
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Showing 1-15 of 16 comments
Baz Jun 12, 2020 @ 7:43pm 
I’ve noticed the animations tab can run a little fast at times, what is the fps in the motion preview in the top right?
erobotan Jun 12, 2020 @ 8:00pm 
Originally posted by baz:
I’ve noticed the animations tab can run a little fast at times, what is the fps in the motion preview in the top right?
I see, so the animation tab is the one who is going too fast.

the FPS is in the top middle in my case. I use "Debugging -> Frame Rate" to turn it on.
Baz Jun 12, 2020 @ 8:03pm 
Oh I meant in the animations tab, there is usually a fps monitor in the top right corner of the motion preview. Sometimes it runs a little high.

If you completely stop the motion and play again sometimes the fps reset, not sure why.
Last edited by Baz; Jun 12, 2020 @ 8:06pm
erobotan Jun 12, 2020 @ 8:20pm 
Originally posted by baz:
Oh I meant in the animations tab, there is usually a fps monitor in the top right corner of the motion preview.
for that one it's usually between 57-61 FPS. There are rare case when it's really fast like 80 or 100 FPS but most of the time it's 57-61 FPS
Baz Jun 12, 2020 @ 8:24pm 
Originally posted by erobotan:
Originally posted by baz:
Oh I meant in the animations tab, there is usually a fps monitor in the top right corner of the motion preview.
for that one it's usually between 57-61 FPS. There are rare case when it's really fast like 80 or 100 FPS but most of the time it's 57-61 FPS

I’ve noticed also, if I leave motions playing while adjusting the frames, sometimes it can mess with the fps.
erobotan Jun 16, 2020 @ 1:27am 
Originally posted by baz:
I've noticed also, if I leave motions playing while adjusting the frames, sometimes it can mess with the fps.
i'm aware of that and i make sure that it doesn't happen during my test.

even when it says 57 FPS in the Animation Tab i still feel that it's faster than in the running build that says 60 FPS.

I have a game made in Blitzmax, I ported it to PGM MV with the same animation speed and the PGM MV version run slower.
Last edited by erobotan; Jun 16, 2020 @ 1:28am
Baz Jun 18, 2020 @ 2:22pm 
Makes sense, my animation preview FPS gets stuck at 67-71 fairly consistently.
Last edited by Baz; Jun 18, 2020 @ 2:22pm
Phantom_Cooper Jun 20, 2020 @ 2:00pm 
Originally posted by erobotan:
my sprite size is pretty big like 400x420 and it's probably going to get bigger in the future when i add grapple and throws sprites.

In the Animation tab, everything goes smoothly but when i compile and run the project the animation seems to be slightly slower when compared to how it looks like in the Animation tab? I turn on the FPS and it shows 60FPS, no background or any other objects on the screen.
I have a question, are all the sprite animations on one big sprite-sheet? Or do you have separate sheets for different motions?
Last edited by Phantom_Cooper; Jun 20, 2020 @ 2:00pm
erobotan Jun 20, 2020 @ 7:42pm 
i'm using separate sheets for different animation but maybe i'll combine some of them someday (because everyone else has one big spritesheet for everything). For now it's easier to have them separated. Is this the cause for the slowdowns?
Last edited by erobotan; Jun 20, 2020 @ 7:43pm
Phantom_Cooper Jun 25, 2020 @ 2:10am 
Originally posted by erobotan:
i'm using separate sheets for different animation but maybe i'll combine some of them someday (because everyone else has one big spritesheet for everything). For now it's easier to have them separated. Is this the cause for the slowdowns?
Well I think I was having a similar issue to you, each time the game would load a new sheet for the player there would be framerate dips. I think this stuttering comes from the program loading new files, because the dips stopped happening when I put all my player sprites on one sheet.
erobotan Jun 26, 2020 @ 5:02am 
Originally posted by Phantom_Cooper:
Originally posted by erobotan:
i'm using separate sheets for different animation but maybe i'll combine some of them someday (because everyone else has one big spritesheet for everything). For now it's easier to have them separated. Is this the cause for the slowdowns?
Well I think I was having a similar issue to you, each time the game would load a new sheet for the player there would be framerate dips. I think this stuttering comes from the program loading new files, because the dips stopped happening when I put all my player sprites on one sheet.
thanks for the info, i'll give it a try
Last edited by erobotan; Jun 26, 2020 @ 5:02am
JustusPan Sep 7, 2020 @ 8:17pm 
Please try to compress your original picture and reload it to PGM. The key factor which will influence the performance of editor is the disk size of the picture file. re-save you picture with a disk size could get rid of this issue.
erobotan Sep 7, 2020 @ 10:06pm 
Originally posted by JustusPan:
Please try to compress your original picture and reload it to PGM. The key factor which will influence the performance of editor is the disk size of the picture file. re-save you picture with a disk size could get rid of this issue.

i use png, they're pretty small right? I wish they make 64 bit game build soon.
Last edited by erobotan; Sep 7, 2020 @ 10:06pm
JustusPan Sep 7, 2020 @ 10:32pm 
@erobotan what the exact file size of your png?
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