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the FPS is in the top middle in my case. I use "Debugging -> Frame Rate" to turn it on.
If you completely stop the motion and play again sometimes the fps reset, not sure why.
I’ve noticed also, if I leave motions playing while adjusting the frames, sometimes it can mess with the fps.
even when it says 57 FPS in the Animation Tab i still feel that it's faster than in the running build that says 60 FPS.
I have a game made in Blitzmax, I ported it to PGM MV with the same animation speed and the PGM MV version run slower.
i use png, they're pretty small right? I wish they make 64 bit game build soon.