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1. The game over screen is a menu scene:
https://i.imgur.com/Y5M7t0Q.png
2. From the hurt action of your player, it checks for HP 0:
https://i.imgur.com/CpIYlar.png
3. In the death animation (or even the game over action itself), you need the following minimum:
- Disable Motion Layers, you can use the disable all objects except selected, move the player or any objects to that layer if you need some type of animation or cutscene
- Perform all your scene setup (fade out, filters, etc)
https://i.imgur.com/ouvUnwG.png
4. Activate the game over menu when ready
https://i.imgur.com/O2IR40k.png
5. You can do any animations you need on the game over menu, but in all practical reality please only allow 2 options.
- Load last save point
- Go to title (but ONLY with Reset Game plugin), trust me you won't have the issues of resetting maintained objects or file hopping for fresh files that will sooner or later result in failure...
General logic flow -> https://i.imgur.com/9eNodQd.png
Reset Game plugin -> https://i.imgur.com/yInoAIy.png
6. Profit from a maintainable, easy, NO 100+ transition link game over screen!
Example of the above images in action -> https://i.imgur.com/X1EXOkT.mp4
Hope that helps, I'll be releasing a video soon presenting this manageable system to users. Not everything in PGM is modular, but this game over method definitely is imo.