Pixel Game Maker MV

Pixel Game Maker MV

Enco Nov 17, 2022 @ 1:51pm
GAME OVER Transitions.
I have over 100 levels in my game now and i wanna know if i realy need to ( in the Transitions Tab ) manualy whit an Arrow creat a new line and conect it to the GAME OVER scene Screen.
or
Is there an easy way that i can ;
If PLayer Objects HP = 0
go to scene = GAME OVER
or
do i realy need to pull all of my 100 Scenes in the Transitions tab out and navigate it if Scene End go to END Scene for every Scene?
Originally posted by Baz:
So I'll try to explain my go to game over method. It's tried and true and is the only method I will use anymore. Some might find it a bit restrictive, but limitations breed creativity and I have actually grown to prefer it. With that said, let's get started, lol.

1. The game over screen is a menu scene:
https://i.imgur.com/Y5M7t0Q.png

2. From the hurt action of your player, it checks for HP 0:
https://i.imgur.com/CpIYlar.png

3. In the death animation (or even the game over action itself), you need the following minimum:
- Disable Motion Layers, you can use the disable all objects except selected, move the player or any objects to that layer if you need some type of animation or cutscene
- Perform all your scene setup (fade out, filters, etc)
https://i.imgur.com/ouvUnwG.png

4. Activate the game over menu when ready
https://i.imgur.com/O2IR40k.png

5. You can do any animations you need on the game over menu, but in all practical reality please only allow 2 options.
- Load last save point
- Go to title (but ONLY with Reset Game plugin), trust me you won't have the issues of resetting maintained objects or file hopping for fresh files that will sooner or later result in failure...
General logic flow -> https://i.imgur.com/9eNodQd.png
Reset Game plugin -> https://i.imgur.com/yInoAIy.png

6. Profit from a maintainable, easy, NO 100+ transition link game over screen!
Example of the above images in action -> https://i.imgur.com/X1EXOkT.mp4

Hope that helps, I'll be releasing a video soon presenting this manageable system to users. Not everything in PGM is modular, but this game over method definitely is imo.
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Baz Nov 17, 2022 @ 7:27pm 
So I'll try to explain my go to game over method. It's tried and true and is the only method I will use anymore. Some might find it a bit restrictive, but limitations breed creativity and I have actually grown to prefer it. With that said, let's get started, lol.

1. The game over screen is a menu scene:
https://i.imgur.com/Y5M7t0Q.png

2. From the hurt action of your player, it checks for HP 0:
https://i.imgur.com/CpIYlar.png

3. In the death animation (or even the game over action itself), you need the following minimum:
- Disable Motion Layers, you can use the disable all objects except selected, move the player or any objects to that layer if you need some type of animation or cutscene
- Perform all your scene setup (fade out, filters, etc)
https://i.imgur.com/ouvUnwG.png

4. Activate the game over menu when ready
https://i.imgur.com/O2IR40k.png

5. You can do any animations you need on the game over menu, but in all practical reality please only allow 2 options.
- Load last save point
- Go to title (but ONLY with Reset Game plugin), trust me you won't have the issues of resetting maintained objects or file hopping for fresh files that will sooner or later result in failure...
General logic flow -> https://i.imgur.com/9eNodQd.png
Reset Game plugin -> https://i.imgur.com/yInoAIy.png

6. Profit from a maintainable, easy, NO 100+ transition link game over screen!
Example of the above images in action -> https://i.imgur.com/X1EXOkT.mp4

Hope that helps, I'll be releasing a video soon presenting this manageable system to users. Not everything in PGM is modular, but this game over method definitely is imo.
Last edited by Baz; Nov 17, 2022 @ 7:30pm
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