Pixel Game Maker MV

Pixel Game Maker MV

Killian Dec 26, 2021 @ 12:49pm
Problem with tile !! plzz
Hello ! i've paid someome to make me unique 32x32 for my project ! i receive it and it look really cool ! but when i add them in the games ! there is always a part that becoming blurred and like stretch ! the grass tiles platform etcc do all this ! when i look them in photo or photoshop their perfect its only when added to the game !! someone can help me plzz :( i really dont understand
Originally posted by Baz:
Originally posted by Killian:
he told me he made 32x32 tiles
That is great, he can make 32x32 tiles all day long but if the dimensions of the total spritesheet are not divisible by 32 evenly (width and height) then the tileset will never look right in PGM.

For the first tileset that is 79x64, the 79 divided by 32 = 2.4... so that means it's not divisible. The 64 is though. So I would tell the artist to put the tiles on a 96x64 spritesheet, then they will work in PGM.

For the second one neither are divisible, again ask them to put it on a 96x64 spritesheet and then when you update them the tilesets will partition properly in PGM.
< >
Showing 1-6 of 6 comments
Baz Dec 26, 2021 @ 1:17pm 
What is the actual size of the spritesheet? The width and height need to be divisible by the tile size, which in your case is 32x32.
Killian Dec 26, 2021 @ 1:24pm 
Originally posted by baz:
What is the actual size of the spritesheet? The width and height need to be divisible by the tile size, which in your case is 32x32.

i don't know exactly :( i dunno what to do since it cost me a lot ! he said he can change it but he dont know what to change ! do you think if i send you the tileset you can tell me whats wrong with it ?
Baz Dec 26, 2021 @ 1:31pm 
1. Find the png on your PC
2. Right click and click Properties
3. Click on the Details tab
4. Reply here what the Dimensions are (example 92 x 92)
Killian Dec 26, 2021 @ 1:34pm 
the tileset are done separately ( hes waiting the answer to make the sprite sheet ) but every dimesion seems different 79x64 79x54 etc !! its strange he told me he made 32x32 tiles
A moderator of this forum has indicated that this post answers the original topic.
Baz Dec 26, 2021 @ 1:43pm 
Originally posted by Killian:
he told me he made 32x32 tiles
That is great, he can make 32x32 tiles all day long but if the dimensions of the total spritesheet are not divisible by 32 evenly (width and height) then the tileset will never look right in PGM.

For the first tileset that is 79x64, the 79 divided by 32 = 2.4... so that means it's not divisible. The 64 is though. So I would tell the artist to put the tiles on a 96x64 spritesheet, then they will work in PGM.

For the second one neither are divisible, again ask them to put it on a 96x64 spritesheet and then when you update them the tilesets will partition properly in PGM.
Last edited by Baz; Dec 26, 2021 @ 1:44pm
Killian Dec 26, 2021 @ 1:51pm 
thank you very much
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Dec 26, 2021 @ 12:49pm
Posts: 6