Pixel Game Maker MV

Pixel Game Maker MV

kccarmea Oct 15, 2019 @ 3:43pm
Walking up stairs and images larger than 32x32
Ok I'm making a game similar to Castlevania. What I'm stuck on is how to make the player go up stairs. What I have figured out so far is using the slope function on top of stairs which works walking up but not down.

1. I'd like to be able to press the up button when I touch the stairs and then go up or down.

2. When certain sprites use a weapon, like a spear that extends beyond the 32x32 frame how do I do that. I'm using GIMP for my editor.

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Showing 1-5 of 5 comments
Zill Oct 15, 2019 @ 6:26pm 
when you figure it out, could you please let us know how you did it so the community resources continue to grow!
erobotan Oct 15, 2019 @ 6:32pm 
Originally posted by kccarmea:
2. When certain sprites use a weapon, like a spear that extends beyond the 32x32 frame how do I do that. I'm using GIMP for my editor.
you create them as bullet, There is an in game tutorial abaout it
MikeyMooMoo Oct 17, 2019 @ 1:59pm 
Damn.. is everyone making a Castlevania game?
That's what i've been doing.
Last edited by MikeyMooMoo; Oct 17, 2019 @ 2:04pm
vinurd Oct 17, 2019 @ 10:21pm 
I alone do bomberman =)
vinurd Oct 17, 2019 @ 10:41pm 
in order to realize the ascent of the stairs, you need to ask the developers to implement the function, enable and disable the slop line
https://ibb.co/GsBS1R5

and that the contact with the inclined line would be determined when it is turned off, as in the picture. If the player holds the buttons up and forward. The line would turn on, then the player could climb along it.
When pressed down, on an oblique line, the line would turn off. Two parameters in the oblique that you need to influence.but they are not in the set of functions and you will not influence these lines in any way.

So really ask the developers about this feature, it is very interesting.
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Date Posted: Oct 15, 2019 @ 3:43pm
Posts: 5