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Take a look at Dot Zo Games on Twitter for examples of a beat em up game in PGM.
https://twitter.com/Dot_Zo_Games/status/1110851332175327233?s=19
Yeah, you're right Abstract, but it seem that its really are hard thing to do.
Also, I've seen a footage of Dot Zo game.
They never release information on game that we might could take look at it as sample tho.
Also, Japanese PGMMV community on 5ch stated that, just implement "height" on top view mode would simply do make beat'em up easy.
(Also I've heard from someone here that using -Axis would do that trick)
I thought not only sample but some sort of belt scroll Implement on tool or plugin is underway during early access but I think I'll wait until someone provide a tutorial or sample project.
I started with Topdown to make it basically.
It's not much different from a top down action adventure game.
You would lay out the stages in such a way and character works and detections in such a way that would equate a betemup.
It's really not that difficult.
Yap. I saw.
>The Goot!
Just looking at sample, that's how it goes in PGMMV I guess.
I kinda dissapointed that sample game was unfinished and lacking like rest of the sample and doesn't come with jump gimmick but its something.
Clickteam Fusion's beat'em up engine was not even better so will see how far I could go with PGMMV.....
https://youtu.be/rEOsEVUKIpY
1. Crouching animation: save y coordinate to yTemp
2. Jump upward animation: basic jump, uncheck "ignore gravity"
3. Jump peak
4: Jump down: if y > yTemp then do landing jump animation
5. Landing Jump Animation: check "ignore gravity"