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i don't think random dungeon is possible at the moment but it seems the dev is aiming for adding rogulite features lately so maybe it will be possible someday? not sure ..
the rest of your requests are doable.
2D platformers
Beat Em ups
Shoot Em ups
Overhead Zelda like games.
You gotta think smaller with software like this.
Think NES SNES Genesis Master System games.
Simple 2D stuff.
Lets go through the requested list:
1. Different biomes = YES, you can have as many tile sets associated with each scene as you would like.
2. Large Scene = You can have decently large scenes, of course best practice is to break up your game into smaller scenes. Even in other engines with large scenes you are activating only portions at a time and none will have an easy zeldalike slide from scene to scene. PGMMV makes this immensely easy to pull of.
3. Craft System = YES, you can design a fine working crafting system using PGMMV visual scripting. I think learning database would really help with this.
4. Rideable Mount = YES, it's all in the setup, one of the first things I did with the engine is recreate a rideable mount for a project. It requires proper animation manipulation as well as good understanding of Movement runtime actions. https://jumpgamestudio.itch.io/nm-pre-alpha
5. Random Item Drops/Stats/Rarities = YES, this is all easily doable with PGMMV's visual scripting. There are probability conditions that help make this easier to pull off.
6. Respawn Over Time = YES, doable, this would require knowing how to maintain states and timer manipulation.
7. Spawn Random Location = YES, you can specific random points in which the ores and objects would respawn. Note: that when you are doing things like #6 and 7 you want to have the objects already in scene, not generated.
8. Multiplayer = YES, PGMMV built in 1-4 player co-op. I would strongly recommend atleast intermediate knowledge with the engine prior to attempting it though. Start small and work up!
All these things are doable, with a decent understanding of the engine (which comes with time) there is a lot possible with this engine.
I made that mistake early on.. and i had to dial things back a bit.