Pixel Game Maker MV

Pixel Game Maker MV

GrungeBro May 20, 2021 @ 9:56pm
only side scrolling games featured
yes i am worried that what i wanna make is not possible due to all i see featured is side scroller games... i wanna make a game simular to the game called trove but pixel graphics. but all i see is side scrollers and very limited tutorials on anything
Originally posted by Baz:
Originally posted by Lord DoomTucan:
ah so this game engine aint all its craked up to be and not even worth the price i paid!

Lets go through the requested list:

1. Different biomes = YES, you can have as many tile sets associated with each scene as you would like.

2. Large Scene = You can have decently large scenes, of course best practice is to break up your game into smaller scenes. Even in other engines with large scenes you are activating only portions at a time and none will have an easy zeldalike slide from scene to scene. PGMMV makes this immensely easy to pull of.

3. Craft System = YES, you can design a fine working crafting system using PGMMV visual scripting. I think learning database would really help with this.

4. Rideable Mount = YES, it's all in the setup, one of the first things I did with the engine is recreate a rideable mount for a project. It requires proper animation manipulation as well as good understanding of Movement runtime actions. https://jumpgamestudio.itch.io/nm-pre-alpha

5. Random Item Drops/Stats/Rarities = YES, this is all easily doable with PGMMV's visual scripting. There are probability conditions that help make this easier to pull off.

6. Respawn Over Time = YES, doable, this would require knowing how to maintain states and timer manipulation.

7. Spawn Random Location = YES, you can specific random points in which the ores and objects would respawn. Note: that when you are doing things like #6 and 7 you want to have the objects already in scene, not generated.

8. Multiplayer = YES, PGMMV built in 1-4 player co-op. I would strongly recommend atleast intermediate knowledge with the engine prior to attempting it though. Start small and work up!

All these things are doable, with a decent understanding of the engine (which comes with time) there is a lot possible with this engine.
< >
Showing 1-7 of 7 comments
Baz May 20, 2021 @ 10:15pm 
I've never played that game, but what in it are you trying to do?
GrungeBro May 20, 2021 @ 10:19pm 
Originally posted by baz:
I've never played that game, but what in it are you trying to do?
dfferent biomes on a very large map with random dungeon placement..rideable mounts and a crafting system also want to be able to make it so players can build a home in a certain spot. also random item drops with random stats and random rarities..stuff like that and the world can be harvested like trees and stone but does respawn over time.the trees and stone and ores i want randomly placed also and im hoping to make it multiplayer as well
Last edited by GrungeBro; May 20, 2021 @ 10:25pm
erobotan May 21, 2021 @ 12:29am 
you better have a full team filled with talented people with indomitable and unbreakable spirits.

i don't think random dungeon is possible at the moment but it seems the dev is aiming for adding rogulite features lately so maybe it will be possible someday? not sure ..

the rest of your requests are doable.
Last edited by erobotan; May 21, 2021 @ 12:31am
MikeyMooMoo May 21, 2021 @ 7:59am 
Yeah, this software is primarily for older style games.
2D platformers
Beat Em ups
Shoot Em ups
Overhead Zelda like games.
You gotta think smaller with software like this.
Think NES SNES Genesis Master System games.
Simple 2D stuff.
GrungeBro May 22, 2021 @ 9:37am 
Originally posted by MikeyMooMoo:
Yeah, this software is primarily for older style games.
2D platformers
Beat Em ups
Shoot Em ups
Overhead Zelda like games.
You gotta think smaller with software like this.
Think NES SNES Genesis Master System games.
Simple 2D stuff.
ah so this game engine aint all its craked up to be and not even worth the price i paid!
A moderator of this forum has indicated that this post answers the original topic.
Baz May 22, 2021 @ 5:10pm 
Originally posted by Lord DoomTucan:
ah so this game engine aint all its craked up to be and not even worth the price i paid!

Lets go through the requested list:

1. Different biomes = YES, you can have as many tile sets associated with each scene as you would like.

2. Large Scene = You can have decently large scenes, of course best practice is to break up your game into smaller scenes. Even in other engines with large scenes you are activating only portions at a time and none will have an easy zeldalike slide from scene to scene. PGMMV makes this immensely easy to pull of.

3. Craft System = YES, you can design a fine working crafting system using PGMMV visual scripting. I think learning database would really help with this.

4. Rideable Mount = YES, it's all in the setup, one of the first things I did with the engine is recreate a rideable mount for a project. It requires proper animation manipulation as well as good understanding of Movement runtime actions. https://jumpgamestudio.itch.io/nm-pre-alpha

5. Random Item Drops/Stats/Rarities = YES, this is all easily doable with PGMMV's visual scripting. There are probability conditions that help make this easier to pull off.

6. Respawn Over Time = YES, doable, this would require knowing how to maintain states and timer manipulation.

7. Spawn Random Location = YES, you can specific random points in which the ores and objects would respawn. Note: that when you are doing things like #6 and 7 you want to have the objects already in scene, not generated.

8. Multiplayer = YES, PGMMV built in 1-4 player co-op. I would strongly recommend atleast intermediate knowledge with the engine prior to attempting it though. Start small and work up!

All these things are doable, with a decent understanding of the engine (which comes with time) there is a lot possible with this engine.
Last edited by Baz; May 22, 2021 @ 5:13pm
MikeyMooMoo May 23, 2021 @ 11:53am 
Maybe i just don't fully understand the engine. But honestly, jumping headlong into any engine with grand ambitions isn't a great idea IMO
I made that mistake early on.. and i had to dial things back a bit.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: May 20, 2021 @ 9:56pm
Posts: 7