Pixel Game Maker MV

Pixel Game Maker MV

chest help
i bought this game and may be out of my league here. All i want to do is make treasure chests in side scrolling game, but tutorials don't even say how to make an item that i can even put in a chest so i guess this is a 2 part-er. i realize ill need to make resources for the animation or whatever. probably me but this is much harder than it lets on.
Originally posted by Sir Jaymonius:
Making a treasure chest is SORT of like making them in RM, but key difference is knowing what to do.

The way I made chests was to have their own individual switches, and in order for the chests to continue to remain open, you have to make sure in the basic settings in the Object Tab, that the Restore After Destruction Condition is: Restore With Action, and Condition to Start Motion is Camera Comes Near. And for Others make sure it Maintains State at End of Scene.

These are VERY important when making your super special treasure chest of hidden goodies of the goodily kind! :D
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Maxim Dec 13, 2019 @ 5:12pm 
This engine is closer to full programming than RPG Maker. It's still easier than making stuff in Unity from scratch but I digress...

Making a chest isn't too hard; You make an Object (Objects are like "Events" in RPG Maker). You then make action nodes and action link conditions in tandem with flags and variables to give up an "item".

I'll say that this might turn into something more complicated if you're not used to how Pixel Game Maker works. I'd recommend reading over the tutorial guides here on Steam or checking out Bazrat's beginner tutorials on YouTube; he covers top down for now, but the concepts covered there translate to side view for the most part (outside of movement and such).

https://www.youtube.com/playlist?list=PLjyKjxGVrnPUcxHpECym0hrJ8Y3I8qX2p
Seditious Emu Dec 13, 2019 @ 7:49pm 
dear lord was i off. that link is hands down the best thing i seen on this by far. thanks alot my dude (dudett?)
The author of this thread has indicated that this post answers the original topic.
Sir Jaymonius Dec 14, 2019 @ 12:05pm 
Making a treasure chest is SORT of like making them in RM, but key difference is knowing what to do.

The way I made chests was to have their own individual switches, and in order for the chests to continue to remain open, you have to make sure in the basic settings in the Object Tab, that the Restore After Destruction Condition is: Restore With Action, and Condition to Start Motion is Camera Comes Near. And for Others make sure it Maintains State at End of Scene.

These are VERY important when making your super special treasure chest of hidden goodies of the goodily kind! :D
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Showing 1-3 of 3 comments
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Date Posted: Dec 13, 2019 @ 5:00pm
Posts: 3