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Though, I'd be curious to hear from any Javascript developers can weigh in on how hard it'd be to convert plugins to work in PGM. I'd imagine it'd take a decent amount of work to do.
They are completely different engines built in a completely different way.
Yes they both use JS for scripting but in layman's terms, when you script you call on processes and info that are already built into the engine. This info would be very different in PGMMV compared to RM.
For example:
In RM you might make a menu script that pulls info from the prebuilt menu system in RM.
If you dropped that script into PGMMV, the script wouldn't know what you're referring back to because that prebuilt menu system and the code for it wouldn't be there.
Hope this helps. I know the point of engines like this are made so you don't have to learn to be some kinda code master to make a game. But I highly suggest anyone who plans to make games or use the plugin system take some time and learn some of the basic logic associated with programming. It'll help with 1000000 things in PGMMV and beyond
and the answer is what they said, RPG Maker plug-ins won't work on PGMMV, as it stands.