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You are right that we need to also make clear about what the "execute script" action has access to, so I will work to also making that more clear.
Also, for jump, I am not sure what you are referring to?
While a check box for "Perform Jump" (and sub-box for "Enable Custom Jump") are included in the parameters for every node, they are not enabled by default. Simply, every node has access to all basic engine functions so that players just need to focus on logic flow and enabling the functionality they need at each step in that flow.
my question was that since the those check boxes appear on every node the jumping functionality is not extendable like all the other move action which had a large set of parameter to control how the movement behaves, if we wanted to change the jump we have to do it through basic settings , if we wanted more control over a specific jump like a special type of jump there is currently no action that can control that, will there be an action that lets you customize the jump characteristic of the object?
The project documentation is still too much in Japanese (sorry!), but the Witch and 66 Mushrooms sample project has an example of 3 different jumps (jump, jump with hover, and a high jump) on a single character. So you use the "Moving and Jumping" panel to create your default "basic" jump, and then use nodes with "Custom Jump" or even brute force an action using the Other Runtime Action of "Move Object" to forcibly move the object some pixels in a specific direction.
The sample project is also very complex, as there's quite a lot of separation of the animation into small pieces & a lot of aerial actions that can be taken. But please take a look!
And if you can explain to me what specifically you are trying to do, I might be able to suggest how to configure it.
I was just playing around with the engine trying to figure out where stuff was...
And trying to implement custom movement using the action system.
Right now input is setup in the setting, will there be nodes or Condition for other forms of input such as a mouse hovering over an object or clicking an object... That might be there already I just don't know where to look