Pixel Game Maker MV

Pixel Game Maker MV

this or/vs game maker studio
which is better
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Showing 1-15 of 22 comments
MoonCrystal Jul 25, 2018 @ 2:53pm 
None of them because there are two very very difference piece of software and they don't have the same aim for making games.

Pixel Game Maker MV is action games oriented and easy to learn. You don't have to code anything to make it work but you are "limited" to the software functionnalities (but there is a lot of things). Game Maker Studio is an engine but without any specialization, you can make all type of games but there is a learning curve and you need to learn coding. There is a sort of "visual coding" but if you want really use the power of Game Maker you will have to learn GML, their script language and if you don't have any experience in coding, you will have to learn the basics (algorithmic etc...). Pixel Maker MV is for action games, like RPG Maker is for RPG games.

That's why none of them is better because they don't play on the same line/type of products.
Stevie Wonder Jul 25, 2018 @ 3:04pm 
so as I thought game maker is better since you can do anything in it and your not limited at all
MoonCrystal Jul 25, 2018 @ 3:12pm 
It's not better because how I said it doesn't play on the same products lines. You can't compare them. You could compare Construct 2/3 with Game Maker Studio if you want but not with Pixel Game Maker because Pixel Game Maker MV is not designed to be a "general" game engine but an action game engine.

I like Game Maker Studio but if I want to create without being stressed with coding, algo and so on, I use Pixel Game Maker or a game making engine like that ;) I own both and I like playing both. It depends of my "mind".
SmashArtist Jul 25, 2018 @ 3:28pm 
I agree with you Noir, I also have gamemaker studio and while I liked using it and still do I am pretty excited and having fun learning pixel game maker. It depends on your own preference of how you like your workflow, it's up to you to look into each software and see how you like it.
Also to note: Pixel Game Maker MV is currently in early access and just came out a few days ago, if you want a polished game engine wait it out to see how it grows, you can always play with the gamemaker: studio trial version in the meanwhile!

Good luck with your decision!
Stevie Wonder Jul 25, 2018 @ 3:33pm 
you absolutely can compare them. they can both create side on action/platform games. theres a comparison right there. how is that being unable to compare them?
SmashArtist Jul 25, 2018 @ 3:38pm 
I thought you were comparing Gamemaker's capability for making all types of games beyond what genres of game Pixel Game Maker MV is made for.

If you are looking into just action/platform game capabilities then the greatest difference is that one requires more coding knowledge than the other. Gamemaker has a drag and drop feature but it is limited and harder than actually using GML(the gamemaker coding language).
Again your decision will depend on how long you want to wait for a polished engine and how much coding you want to learn. :)
Stevie Wonder Jul 25, 2018 @ 3:43pm 
yeah I'm comparing the capabilities of making a side on action platform game, I thought that was obvious since that's what pixel game maker mv is...
GouFPSx9_TTV Jul 25, 2018 @ 5:17pm 
To put it bluntly, Game Maker Studio 2 is far superior in every way and nobody is going to disagree with that. However, You will need to learn GML which is not a typed language so you cant do int a = 5 or a:int32 = 5 or float a = 5.0f and so on. It's pretty simple and uses ds_lists, maps, and grids for it's data structures basically simple 2d and grids are multi dimensional arrays.

Godot isn't really a step up just more or less a workflow change, GDScript is getting typed language support in 3.1 and C# should be ready then. I myself really like Unity which is pretty simple to work with and I'd recommend bolt for visual scripting (if you can do it in c# it can be done in bolt)

MV is too buggy right now so I'd hold off for awhile.
MoonCrystal Jul 26, 2018 @ 12:40am 
I don't compare potatoes with tomatoes. Yes both can make action games, but they are not for the same public, that's why I don't compare them. To be more clear, if the code/algo/project organisation/time don't afraid you, GMS is a good piece of software. PGM is in E.A for now and need to be fixed. So be aware of that, but it's a great software too it's just different and aim an other public.
Last edited by MoonCrystal; Jul 26, 2018 @ 12:41am
Stevie Wonder Jul 26, 2018 @ 12:45am 
learning a language / code isnt an issue, i just want a programe that will offer me the best tools for the exact job i need it to do, and in this case im looking to do a 'megaman esc style game

so yeah, hope that clarifies things,
Stevie Wonder Jul 26, 2018 @ 12:46am 
its a shame theres no demo/trial to test this out.
SquarePixel  [developer] Jul 26, 2018 @ 1:46am 
Originally posted by Stevie Wonder:
its a shame theres no demo/trial to test this out.

Since we are getting a lot of request, we are willing for this to happen! Will update as soon as we have news on that side
MoonCrystal Jul 26, 2018 @ 1:53am 
The difference is simple : with Pixel Game Maker the base of the plateform engine is made. In GMS you have to make it on your own (at the same as GMS offers functionnalities to make it more easy). The real difference is that with PGM you will be able to do what the engine can offer, if you want more there is a possibility to create plugins in Js. In GMS you are free to code everything you want. That's why I said that isn't for the same "public".
Last edited by MoonCrystal; Jul 26, 2018 @ 1:53am
Alice Bubblegum Jul 26, 2018 @ 8:20am 
Originally posted by Stevie Wonder:
yeah I'm comparing the capabilities of making a side on action platform game, I thought that was obvious since that's what pixel game maker mv is...
Being more polite is a good way to go. The people just want to help... they are not guilty of your bad and sad life. Take it easy, boy
Joys Jul 26, 2018 @ 4:30pm 
Originally posted by Stevie Wonder:
hey dont get angry just because your too stupid to understand what im talking about

Stevie, if you're too stupid to communicate properly, you're also too stupid to comprehend us. It's okay if you don't get it, that's part of your thing.

You can build a game faster Pixel Game Maker. You can do more with GMS2. Which one is better for you? If you have to act like a moron when asking about it, do the gaming industry a favor and just stick to playing games instead.
Last edited by Joys; Jul 26, 2018 @ 4:32pm
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Date Posted: Jul 25, 2018 @ 2:23pm
Posts: 22