Pixel Game Maker MV

Pixel Game Maker MV

erobotan Nov 24, 2018 @ 8:11pm
will non-pixel art 2D sprites works on Pixel Game Maker MV?
will non-pixel art 2D sprites works on Pixel Game Maker MV? You know, those sprites with non-jaggy edges and alpha channel.

Thanks in advance!
Last edited by erobotan; Nov 24, 2018 @ 8:13pm
Originally posted by CloudSprite:
Hi Erobotan! Abstract the Origin is absolutely right! Supported tile sizes are 8x8 through 64x64, but there's really no maximum size on sprite sheets, but sprites must be evenly spaced in a grid pattern. So if you select 64x64 for the tile size, then 1 square on the grid is equal to the size of a 64x64 tile.

We support all images in PNG format, pixel graphic or not.

The resolution goes up until 3840x2160, so 4k. It can definitely do 1920x1080.

And concerning the game icon, you actually can change it. :) After building and exporting your game, you can change the application icon as you would for any other Windows application.

Let us know if you have any more questions!
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Showing 1-9 of 9 comments
Maxim Nov 24, 2018 @ 8:15pm 
PIxel Game Maker's software uses the following formats for images:
.png, .jpg, .webp, and .tga.

The max Tilesize that PGM supports is 64x64, but this doesn't mean that's the max image size. You'll just need to be aware of your character graphics versus your environment graphics in regards to size (assuming you're wanting to import hand drawn graphics instead of pixel art stuff).
erobotan Nov 24, 2018 @ 8:41pm 
i don't quite get what you mean in the 2nd paragraph, sorry T__T. If my character sprite is 100x200, what happen to the environment graphic?

i need something that is at least capable of making something like this. All sprites are non-pixel art https://www.youtube.com/watch?v=zEe5QYEdL1A

it's made with blitzmax, a very old game engine, but the company behind the game engine seems to have gone bankrupt, their website & forum are all gone, support has ceased. So i'm looking for a replacement right now.
Last edited by erobotan; Nov 24, 2018 @ 8:44pm
Maxim Nov 24, 2018 @ 8:50pm 
Originally posted by erobotan:
i don't quite get what you mean in the 2nd paragraph, sorry T__T. If my character sprite is 100x200, what happen to the environment graphic?

i need something that is at least capable of making something like this
[YouTube Link]

it's made with blitzmax, a very old game engine, but the company behind the game engine seems to have gone bankrupt, their website & forum are all gone, support has ceased. So i'm looking for a replacement right now.

I'll get a bit more specific. When it comes to tiles specifically, the max tile size for projects is 64x64. However, you can have characters, enemies and objects be much larger than that. I mainly was talking from a style and consistency perspective in regards to making sure your assets look correct despite the tile and character differences. Hopefully that clarifies my second parapgraph some.

This engine is capable of everything you show in your video. There's even a project demo that is a Megaman/Rockman styled game packaged with the software. If you want a good example of what can be done, I'd suggest you check out "Pass the Punch" for a great look of what can be done in this software.

https://twitter.com/gevurah22/status/1065936068380426240
erobotan Nov 25, 2018 @ 5:09pm 
Originally posted by Abstract the Origin:
I'll get a bit more specific. When it comes to tiles specifically, the max tile size for projects is 64x64. However, you can have characters, enemies and objects be much larger than that. I mainly was talking from a style and consistency perspective in regards to making sure your assets look correct despite the tile and character differences. Hopefully that clarifies my second parapgraph some.

This engine is capable of everything you show in your video. There's even a project demo that is a Megaman/Rockman styled game packaged with the software. If you want a good example of what can be done, I'd suggest you check out "Pass the Punch" for a great look of what can be done in this software.

https://twitter.com/gevurah22/status/1065936068380426240
so the only one that needs to be 64x64 are the ground tiles?

Another question, how big is the max screen resolution? can it do 1920x1080? and can we change the games icon?
Last edited by erobotan; Nov 25, 2018 @ 5:17pm
Maxim Nov 26, 2018 @ 5:19pm 
Originally posted by erobotan:
so the only one that needs to be 64x64 are the ground tiles?

Another question, how big is the max screen resolution? can it do 1920x1080? and can we change the games icon?

Maybe I'm being a bit too obtuse, but the tile size isn't a hard limit; It more or less affects how tile painting in general works. However, creative individuals have been able to use much higher res backgrounds and such.

The Engine supports up to 4k resolution if you so want to make a game that huge.
The game's deployment icon is not modifyable (at least easily) at this time. However, you could suggest it as a feature enhancement for a future update.

The external development team has been fairly involved with the creators here and have been relaying our suggestions reliably to the internal dev team so far.
A moderator of this forum has indicated that this post answers the original topic.
76561198852566407 Nov 27, 2018 @ 4:38am 
Hi Erobotan! Abstract the Origin is absolutely right! Supported tile sizes are 8x8 through 64x64, but there's really no maximum size on sprite sheets, but sprites must be evenly spaced in a grid pattern. So if you select 64x64 for the tile size, then 1 square on the grid is equal to the size of a 64x64 tile.

We support all images in PNG format, pixel graphic or not.

The resolution goes up until 3840x2160, so 4k. It can definitely do 1920x1080.

And concerning the game icon, you actually can change it. :) After building and exporting your game, you can change the application icon as you would for any other Windows application.

Let us know if you have any more questions!
erobotan Nov 27, 2018 @ 9:08pm 
Thanks for the reply you both!

so this tile set limit applies to everything? not just background tiles?

and instead of a 100x200 pixel character sprites, i should have 128 x 256 pixel character sprites lined in the spritesheet? if the character has 10 frames, the spritesheet dimension will be 1280 x 256 pixel ?
Last edited by erobotan; Nov 27, 2018 @ 9:08pm
Bellamy Nov 27, 2018 @ 11:34pm 
Erbotan,

1. The scene (screen size) resolution & tile size are set in the project settings, and are used to automatic sizing of certain things, like display area and cutting up "tile sheets" into the right chunks.

2. Player characters, enemies, incidental items, etc. we refer to as "Objects". There is no size limit on Objects. You can make the graphics for Objects as big or as small as you want.

3. Environments are made, generally, of a combination of a background & tiles. If you choose a large screen size, the number of tiles that can be laid across the screen will change quite a lot: 1920 horizontal is 240 8x8 tiles across, or only 30 64x64 tiles. As a project can only use 1 tile size, you need to decide carefully how tiles are to be used when creating a high fidelity project.
erobotan Dec 1, 2018 @ 7:13pm 
i see, thanks for the info, i think i get the idea now. Sorry for the long reply, i was so busy with degica game jam that i forgot to reply T__T
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Date Posted: Nov 24, 2018 @ 8:11pm
Posts: 9