Pixel Game Maker MV

Pixel Game Maker MV

Dafrag Aug 5, 2018 @ 9:31am
Zoom-in function!
Hello to everyone,
i would like ot know if is it possible to zoom in like in Starbound or Terraria (or atleast to show a little area while you are on high resolution. (1280x720)...

Thank you!
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Showing 1-9 of 9 comments
Bellamy Aug 6, 2018 @ 3:36am 
Dafrag, do you mean, like during gameplay?

To control the camera, in an object, select the node that would need to change the camera area, and you can change the area displayed by the camera using the "Change Camera Display Area".

This is not quite a zoom, but it will allow you to do all kinds of dramatic effects.

Note that can you can also create multiple cameras and switch between which one is in use as well.
Dafrag Aug 6, 2018 @ 4:05am 
Okay, nice i found it. ... but how i can smooth it out? or atlest make the camera go abit further?

https://imgur.com/a/wEYAmPf
Last edited by Dafrag; Aug 6, 2018 @ 4:05am
Bellamy Aug 7, 2018 @ 2:06am 
I'm not sure what you intend to do: it's not clear from the gif you shared.

The base camera view area is set by clicking on the camera (Scene tool, select the scene, then select "Others" tab and then select the camera) and changing the "Camera Display Size" setting.

Also, you may need to check your "Area Accessible By Camera" setting in the Scene Settings screen. The camera can only display the areas allowed by this setting.

Originally posted by Dafrag:
Okay, nice i found it. ... but how i can smooth it out? or atlest make the camera go abit further?

https://imgur.com/a/wEYAmPf
Bellamy Aug 13, 2018 @ 1:29am 
My apologies for not answering earlier!

Basically, what that video shows is an additional script being used, not a baseline feature of RPG Maker. Currently, to do such a slide in Pixel Game Maker MV would also require the use of a script. You can lock camera focus to a character object with current functions, but cannot delay the camera's motion to get the slide effect in standard PGMMV.
Dafrag Aug 13, 2018 @ 2:09am 
Well, thanks for the answer. so we have to wait abit more until some support for the PGMMV comes out with plugins... until now i use the normal camera functions.

thanks
Vumsy Aug 13, 2018 @ 6:52am 
I found a solution to it though. However it only makes the camera lag behind the player as far as I've found out.

I found it while testing how to make a looping infinite stage. You create an invisible object not affected by gravity. Call it "cameraman" or something. Then you make the invisible object a child object to the player and (this is where my memory gets fuzzy) you set it to stick to the parent (the player) and refresh it's position to move towards the players current position.

It will make the camera smoothly lag behind the player when the player moves.
Dafrag Aug 13, 2018 @ 6:57am 
yea, but it would be way better if it shows abit forward to see what's comming up to you
Zill Mar 11, 2019 @ 7:46pm 
So I can confirm that "Change Camera Display Area" does infact create a zoom effect when you add it as an Other Runtime Action. I am finding an issue with it though, first, no matter what the x, y% settings I put in, the zoom effect is the same and it never returns to the original scaling though it does increase but not to the original size. What info might I need to post for further help on this issue.
Last edited by Zill; Mar 11, 2019 @ 7:47pm
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Date Posted: Aug 5, 2018 @ 9:31am
Posts: 9