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Sorry about that. We are currently working on customizable controllers and it's our main priority at the moment. Hopefully we can release the fix soon.
Also would it be possible to add the current time to the pause menu? I find I often need to leave the video to check what the time is so it would be useful to see the time inside your program.
If you need to make a pay-for version to map these 3 functions back onto the gamepad, as far as I'm concerned, do it.
Functions that do not work:
As to my controllers, they can't be more standard: wired genuine MS Xbox 360 and wireless Xbox One gamepads. All the axis and buttons are working, I've just flown a chopper in Ghost Recon Wildlands with the XBox One one. It's not even a question of axis not working. I have Tilt on RT Y by default, and it is tilting the view. I remove Tilt from the axis (the small trashcan button) and set RT Y to Zoom. No zooming happens.
I will let my colleagues know regarding this features as well.
If I close the Steam version of DeoVR and launch an old one from the Oculus Store, File Version 5.4.1.60163, Product Version 5.4.1.12184323, dated 2016/10/07 19:27, everything is working. So I know it is not my controllers that are broken.
Are you sure you are testing with the Steam version through SteamVR and not the Oculus Store one?
Yes I am testing on SteamVR version since we have 3 different PC headsets.I did tests on Vive Pro and WMR. Also versions should be the same on SteamVR or Oculus. We are also working on updating the player "completely" so perhaps that might change the behaviour as well.