The Talos Principle 2

The Talos Principle 2

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Az Nov 13, 2023 @ 6:59pm
Controller / Video Issues
Just started up and played for a few minutes, and already running into a few issues. I'm streaming to my TV with the Steam Link app and using an XBox One controller.

1. navigating through menu and changing settings isn't possible, because controller buttons don't do what they say. For example using the shoulder buttons to navigate to different menu tabs doesn't work, so there's no way to access those settings.

2. in-game controller layout is a bit odd. For example 'run' has been moved from left trigger (which has been 'run' in every game for as long as I can remember) to the right shoulder button, which is pretty awkward to use.

I'd love an easy way to go back to the "classic" layout from the first game, which I found much more intuitive. Is there any reason why the old layout wouldn't work? Like are there extra controls that just wouldn't fit in the old scheme?

Beyond the layout, controls are a bit clunky in general. Even a small thing like putting puzzles together seems slow and awkward, compared with the original game where everything just worked. Not sure if that's another controller-specific issue?

3. engine is jittery and glitchy, which is giving me some motion sickness. I have a new-ish computer with decent specs - 13700k, 4070ti, 32GB 5600MHz DDR5, installed on NVMe M.2 SSD - so I expected a better experience in the graphics department - is there an optimization patch in the works?

What are recommended settings for a faster, smoother performance if that's all I care about?

It feels like the original engine was more polished compared to UE5. Maybe it's too early to say that though, since this is such a new release?
Last edited by Az; Nov 13, 2023 @ 7:29pm
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Showing 1-7 of 7 comments
CodiFly  [developer] Nov 14, 2023 @ 10:51am 
Ok, huh.

Originally posted by azimuth:
1. navigating through menu and changing settings isn't possible, because controller buttons don't do what they say. For example using the shoulder buttons to navigate to different menu tabs doesn't work, so there's no way to access those settings.
This is a weird issue, we'll have to take a good look at this one. Maybe focus? For now, you can presumably still change the settings using keyboard/mouse, right?

Originally posted by azimuth:
2. in-game controller layout is a bit odd. For example 'run' has been moved from left trigger (which has been 'run' in every game for as long as I can remember) to the right shoulder button, which is pretty awkward to use.

I'd love an easy way to go back to the "classic" layout from the first game, which I found much more intuitive. Is there any reason why the old layout wouldn't work? Like are there extra controls that just wouldn't fit in the old scheme?

Beyond the layout, controls are a bit clunky in general. Even a small thing like putting puzzles together seems slow and awkward, compared with the original game where everything just worked. Not sure if that's another controller-specific issue?
I'm not sure what is the exact rationally behind all the default bindings, and I don't think that there's a quick way to change them to Talos1 settings - but you still can do it manually, one by one. I don't quite understand what you mean by clunky controls, you'll have to be a bit more specific on this one. With what little controller testing I've done, I didn't have much issues, but I don't generally used controllers so I wouldn't know how it feels compared to other games. There is an issue where at low FPS movement continues even after input stops. We'd like to fix this one, but no promises.

Originally posted by azimuth:
3. engine is jittery and glitchy, which is giving me some motion sickness. I have a new-ish computer with decent specs - 13700k, 4070ti, 32GB 5600MHz DDR5, installed on NVMe M.2 SSD - so I expected a better experience in the graphics department - is there an optimization patch in the works?

What are recommended settings for a faster, smoother performance if that's all I care about?

It feels like the original engine was more polished compared to UE5. Maybe it's too early to say that though, since this is such a new release?
Yes, performance is proportional to the power of your hardware, but it is also inversely proportional to the cost of of the game - including physics, game logic, rendering, and other things. Compared to Talos Principle 1, yes, it will throw out less frames, but I would say that the visual difference is also pretty significant, no?
If all you care about is performance, you should set all the settings to low. Since probably you want better performance but still retain as much graphic fidelity as possible, I would suggest playing with the settings and see which ones fit you the best. There should also be an autodetect option, could try that as well.
Regarding the motion sickness, there should be some settings to help with that in the first (gameplay) settings tab, so please do check these out!
Az Nov 14, 2023 @ 9:24pm 
Hey,

Yes the only real bug is the settings menu stuff, but that's easily bypassed for now with keyboard/mouse.

Controls: I may just need to get used to a new layout, but yeah I might do a bit of remapping, glad the option is there. The puzzle "clunkiness" I guess I mean the cursor movement is quite slow with a controller.

Graphics: fair point, the visuals are more advanced for sure. I'm going to take everything down a notch and decrease FOV, I'm guessing that will resolve my problem.

Thanks!
CodiFly  [developer] Nov 15, 2023 @ 1:20am 
Originally posted by azimuth:
I guess I mean the cursor movement is quite slow with a controller.
Check Settings/Controls, find Controller settings, and edit X/Y Sensitivity!
Az Nov 19, 2023 @ 2:57pm 
In-game the sensitivity is fine, it's while doing the "tetris" puzzles that it's slow. Minor issue, just an example of the controller stuff I'm seeing.
CodiFly  [developer] Nov 20, 2023 @ 1:44am 
Ohh, that one. Yeah, that one I don't think is impact by controller sensitivity option. I'll write it down, and see if we can do something about that one. No promises though.
Az Nov 26, 2023 @ 6:19pm 
Yeah it's not a big deal, the menu stuff is the main issue I saw so far. Just started playing and enjoying it so far, keep up the good work 👍
Az Dec 2, 2023 @ 11:01pm 
FYI now that I'm past the intro I can see what you're talking about - a beautiful game, and it runs fine for me with a couple tweaks in the settings
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Date Posted: Nov 13, 2023 @ 6:59pm
Posts: 7