The Talos Principle 2

The Talos Principle 2

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ub1 Apr 16, 2024 @ 3:01am
Mac OSx version?
please, will there ever be a version for macintosh of The Talos princeple 2?
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Showing 1-9 of 9 comments
macgueurle May 23, 2024 @ 3:03pm 
I'd buy it if there was one. Played The Talos Principle 1 and loved it so much.
schulle-fu Jun 22, 2024 @ 12:00pm 
Originally posted by macgueurle:
I'd buy it if there was one. Played The Talos Principle 1 and loved it so much.
I fully agree with this!
Paul Jun 23, 2024 @ 1:53am 
I came here to ask the same question. Why are developers moving away from Mac users? TTP1 was an outstanding game and it's unfair that we are overlooked for the second instalment.

Please make this available on Mac.
joridiculous Jun 23, 2024 @ 1:55am 
Originally posted by Paul:
I came here to ask the same question. Why are developers moving away from Mac users? TTP1 was an outstanding game and it's unfair that we are overlooked for the second instalment.

Please make this available on Mac.
Because it cost you A LOT of money to develop for Mac OS. And the devtools (kit) is a real pain in the butt to use
Sorry, but there's probably just not enough mac users who play games to warrant making a Mac version. Maybe buy a PC if you actually want to play games? This can't be the first time you have run into this issue.
ag_858 Jul 3, 2024 @ 3:04pm 
Deploying to Mac from UE5 is as simple as opening the project on a Mac and packaging for Mac OS. But Nanite requires DX12 which in turn requires Windows.
Takohashi Jul 4, 2024 @ 5:30am 
Originally posted by ag_858:
But Nanite requires DX12 which in turn requires Windows.
https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine#supportedplatforms
Supported Platforms:
Apple Silicon M2 or newer
roarinelk Jul 4, 2024 @ 1:25pm 
Originally posted by ag_858:
Deploying to Mac from UE5 is as simple as opening the project on a Mac and packaging for Mac OS. But Nanite requires DX12 which in turn requires Windows.

But it needs to receive QA and support as well, which costs resources, and I suspect that the mac userbase is not large enought to justify that investment. (same for linux I guess, although it does run fine in proton/wine, but that at least enables a developer to shrug off all support requests as "works on windows, problem is on your end").
ag_858 Jul 9, 2024 @ 7:48am 
Originally posted by Takohashi:
Originally posted by ag_858:
But Nanite requires DX12 which in turn requires Windows.
https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine#supportedplatforms
Supported Platforms:
Apple Silicon M2 or newer

Ah, I see you're right.
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Date Posted: Apr 16, 2024 @ 3:01am
Posts: 9