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It's the 'Gehenna silver difficulty' all over again -- those puzzles were also meant only for the smartest players.
To answer the question implied by your last paragraph: NO, TTP1 is not like that.
And i didn't ask about Talos 1, I asked about the remake of it not yet released.
The remaster won't change the puzzles; the only change to the mechanics will be the addition of 'checkpoints' to the Recorder puzzle (where you will record things as before, but instead of having to stand still on a spot for some time, you'll just press a button to indicate "Wait here until next phase" -- and then, during playback, you'll press a key to tel the ghost 'Proceed to next phase'. Everything else will work the same in the remaster. There will be a new bonus puzzle set added, kinda like a 2nd DLC, but the 'old' puzzles will be the same.
My advice: If you don't care for story or just watch it on youtube, just skip this DLC and play Isle of the Blessed instead. It's more like the main game and I had buttloads of fun with it.
I got through the first two puzzles in Abyss, and two more with youtube. At that point it became obvious I didn't know what I was doing. In the first two DLC I had a few little problems, but got through them. The Hexahedron is big, but it has a progression once you get started, in Isle of Blessed. Into the Abyss is way beyond the capacity of my logic circuits.
Uh, I meant beyond my meager mental abilities. I am beginning to sound like them.
Orpheus Ascending and Isle of the Blessed were both really fun though, and I feel like it's fine to make a set of really hard puzzles for people who want really hard puzzles.
Eight is needed to rescue Byron. However, there are additional details and a significantly better ending if you get 'everything'.
Of particular note is the puzzle Color Theory, which has its standard objective -- reaching the altar, but beyond it, there's something else, which requires solving it even better.
No need to feel bad about it. It's meant to be ultra hard, for those who really wanted that experience. The unfortunate part of creating something so hard is that some people won't enjoy it.
(And there's no shame in looking for hints if that makes it more fun to solve, either.)
Also, I should note that while I love the cutscene that you get if you do everything, I don't think it's actually a "better" ending in terms of the story, so if you reach 8 and decide to get the hell out of there, it's not a failure at all.