The Talos Principle 2

The Talos Principle 2

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I guess I am lame
Or maybe just too old, but I can't get anywhere in Into the Abyss. There is only one puzzle in the main Talos Principle 2 game I haven't solved. There is only one puzzle in Into the Abyss that I have solved. I can't get anywhere and I am tired of trying. Sure, I can cheat with online videos performed by apparent geniuses, but that isn't the point. I have a logical mind, but not a clever one. My head just doesn't work that way. I give up. Just ignore this if it bores you. Don't bother to try and help me. I'm done. Sad, isn't it? Pathetic even.

I do have one thing to say to the developers: If the remake of the original Talos Principle game is anything like the endless crossing laser puzzles of Into the Abyss, then I will not be buying it.
Last edited by Whitebeard; Feb 1 @ 6:43pm
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Showing 1-15 of 23 comments
Alcator Feb 2 @ 12:19am 
For the record, Into the Abyss is deliberately designed to be insanely difficult. It is described as such and is not meant for everyone.

It's the 'Gehenna silver difficulty' all over again -- those puzzles were also meant only for the smartest players.

To answer the question implied by your last paragraph: NO, TTP1 is not like that.
Have you tried solving the puzzle? ;)
I got through Talos 1 and all its DLC. I just can't get my head around all these colliding and intersecting lasers, or setting it up two ways and getting it to switch back and forth.'

And i didn't ask about Talos 1, I asked about the remake of it not yet released.
Alcator Feb 2 @ 6:25am 
Originally posted by Whitebeard:
I got through Talos 1 and all its DLC. I just can't get my head around all these colliding and intersecting lasers, or setting it up two ways and getting it to switch back and forth.'

And i didn't ask about Talos 1, I asked about the remake of it not yet released.

The remaster won't change the puzzles; the only change to the mechanics will be the addition of 'checkpoints' to the Recorder puzzle (where you will record things as before, but instead of having to stand still on a spot for some time, you'll just press a button to indicate "Wait here until next phase" -- and then, during playback, you'll press a key to tel the ghost 'Proceed to next phase'. Everything else will work the same in the remaster. There will be a new bonus puzzle set added, kinda like a 2nd DLC, but the 'old' puzzles will be the same.
Thank you for the info.
Buzzn Feb 2 @ 9:59am 
I was mostly in the same boat as you. There were very few real headscratchers for me in the TP2, but Into the Abyss almost drove me insane. I just couldn't wrap my head around those laser mechanics for some reason. In the end, I just used a guide mostly to see the story.
My advice: If you don't care for story or just watch it on youtube, just skip this DLC and play Isle of the Blessed instead. It's more like the main game and I had buttloads of fun with it.
Originally posted by Buzzn:
I was mostly in the same boat as you. There were very few real headscratchers for me in the TP2, but Into the Abyss almost drove me insane. I just couldn't wrap my head around those laser mechanics for some reason. In the end, I just used a guide mostly to see the story.
My advice: If you don't care for story or just watch it on youtube, just skip this DLC and play Isle of the Blessed instead. It's more like the main game and I had buttloads of fun with it.

I got through the first two puzzles in Abyss, and two more with youtube. At that point it became obvious I didn't know what I was doing. In the first two DLC I had a few little problems, but got through them. The Hexahedron is big, but it has a progression once you get started, in Isle of Blessed. Into the Abyss is way beyond the capacity of my logic circuits.

Uh, I meant beyond my meager mental abilities. I am beginning to sound like them.
Last edited by Whitebeard; Feb 2 @ 5:56pm
Yeah the Abyss puzzles are REALLY hard. I managed to get a few but a bunch of them I'd give up and look up a solution and still be unclear how the solution worked (like One-Way Link).

Orpheus Ascending and Isle of the Blessed were both really fun though, and I feel like it's fine to make a set of really hard puzzles for people who want really hard puzzles.
Elohim says you only have to get eight of them to end the level, and I presume, the story.
Alcator Feb 3 @ 1:29am 
Originally posted by Whitebeard:
Elohim says you only have to get eight of them to end the level, and I presume, the story.

Eight is needed to rescue Byron. However, there are additional details and a significantly better ending if you get 'everything'.

Of particular note is the puzzle Color Theory, which has its standard objective -- reaching the altar, but beyond it, there's something else, which requires solving it even better.
Still doesn't make me feel better, though your failure seems more epic than mine.
It's just that I got through Talos 1 and all its DLC and the entirety of Talos 2 and its DLC until the Abyss. It disappoints me that I can't finish it. Failing at the end is worse than if I couldn't do it at all.
Jonas Kyratzes  [developer] Feb 3 @ 7:41am 
Originally posted by Whitebeard:
It's just that I got through Talos 1 and all its DLC and the entirety of Talos 2 and its DLC until the Abyss. It disappoints me that I can't finish it. Failing at the end is worse than if I couldn't do it at all.

No need to feel bad about it. It's meant to be ultra hard, for those who really wanted that experience. The unfortunate part of creating something so hard is that some people won't enjoy it.

(And there's no shame in looking for hints if that makes it more fun to solve, either.)

Also, I should note that while I love the cutscene that you get if you do everything, I don't think it's actually a "better" ending in terms of the story, so if you reach 8 and decide to get the hell out of there, it's not a failure at all.
That is just the problem: I can't get to eight. I can't find eight puzzles I can solve, or think I can solve. Nice pep talk, though. Thanks for that.
You have to keep prodding and probing at different puzzles, then leave, try another, and suddenly something will click. Then repeat.
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