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RE 'out of the box' I just wasn't expecting the game to throw me a curve ball like that right near the end when I'm nearly at 100 percent of everything.
Happy to learn that the game didn't go against what it communicated throughout the rest of the levels (then being self contained)
You have to pull the gravshifter to the other side through its own beam by placing it on top of the box. Send the box back across, swap it for the inverter, then pull the inverter across. From this side, connect up the red emitter to the blue receiver with the inverter, carry the gravshifter past the first open barrier, then send the inverter across from there to create the connection that swaps the barriers.
https://youtu.be/35cKbt4B14Q?si=S3JOxwtQSiEJ0MuQ
iirc that was moreso a Gehenna thing.
I expect that to be the case again in the TTP 2 DLC.
There were a couple(?) in TTP1 base game that required using outside objects to get the star of a level. Though, never for its main solution for a sigil... I think.
I already miss a puzzle within a puzzle. Those were my highlights with TTP1. Also the reward for getting all stars in TTP2 was super underwhelming.
(I don't count the normal pointing a laser to outer world connectors)
No puzzles (of any type) needs anything smuggled out.