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I accidentally discovered you can sneak out a connector from Puzzle 7. (not sure if intended by the devs or not, although by the nature of the exit it looked intended to me)
Using another puzzle (the one with the opened secondary exit once you solve it, and some positioning trial and error for like 30 mins, I got it)
https://i.imgur.com/mcxlUv7.jpeg
Was great fun and now I am carrying that extra connector everywhere LOL.
The main difference between your video and my approach is that you scurry back into the main area before the lasers are disrupted and the barrier re-enabled. Where I opted for the ladder.
To be clear, the above is how I solved it on my second play-through, having verified that my "solve" on my first play-through, same as described by @Koh...
... wasn't "legit."
Oh yeah I think this was the intended solution you describe...? Basically the first converter blocking itself off from the main power sources, once it's powered on, being now provided with energy from the other 2 converters making it "second tier" by itself in the power source hierarchy, while on my approach the main power source is cutting off his own lasers so the converter behind the door could reach the main power sources at a brief period of time considering how the priority of power consumption works.
It's really fascinating how deep the game stresses the laser component, even more than Road to Gehenna of the first game, ocasionally it seems like you're building circuits.
That was my first solution too, though it definitely felt wrong so I was curious for what could only be the intended solution. It's unfortunate cause I think it's natural to try that out first.
I hope they patch it out eventually, cause I realized you could cheese several Into the Abyss puzzles that way, robbing you out of the satisfaction of the moment of epiphany.
(I have nothing against several solutions, but I think it should involve some brain work fitting to the puzzles difficulty)
I know, I just got burnt out from all the laser stuff from Orpheus already...so I was like "heck yes" I'll use this sneaky connector for as long as I can here.
"Breaking" a puzzle is a puzzle on its own way and at least it gives more variety.
See the "prior thread" link. It describes essentially the same approach as your video, with a couple tweaks; but effectively an identical solution minus any timing factors.
They certainly responded to the criticism of too few laser puzzles and lack of difficulty in the TTP2 base game.
Agreed. Seems like the "just inside the barrier" solve could be remedied with a simple laser angle check. The ~1 second delay in laser disruption also allows for some timing-related unintended solutions. (To be fair, given at least one other puzzle in the DLC is dependent on the ~1 second laser disruption delay [see Clockwise], it would be difficult to argue that the OP sol'n isn't legit.)
I was expecting cheese, but no, you just did it efficiently. The "solutions" where they don't take advantage of the side receivers and the pickup timing is like a couple of frames are the ones I consider cheese.
https://steamcommunity.com/app/835960/discussions/1/4410795727365870787/
Not just from puzzle #7. You can also even can get 2x color changers, 1x connector and a cube out of puzzle #13. There's a ladder in the area und behind the wall of the ladder you can stack two cubes and if you use the ladder, you will land on the second (the stacked) cube. And from there you can get out the connectors and leave the area. Have fun! ;-)
https://steamcommunity.com/sharedfiles/filedetails/?id=3288621614
That is quite fascinating. Though I have to say even without smuggling items for almost every puzzle after the first 8 I found a cheese solution. If I recount I found a cheese for:
9, 10, 11, 12( I'm not sure if there is cheese or the puzzle is just supposed to be THAT simple ?) 14(if you put down a second reverser on the switch you can keep it pressed without it autolocking on the middle of the switch) 16
Though of course I try to solve them uncheesed as well, i'm not sure but for the most part I encounter cheese not because I think outside of the box, but because I just try to solve an obstacle for the puzzle in the most direct way. Usually I try the most simple and obvious things first, expecting that they don't work.
Woah that's amazing, thanks!
I didn't really understand the description in that other thread, so I decided to mess around a bit and see if I could figure it out. Here it is, I think, in two screenshots, with my thoughts on the various solutions.
https://imgur.com/a/FnigixK
Here's how I feel about the three solutions .
1) Not using the side receivers for cutoffs at all - Timing-dependent to a degree where I consider it outright cheese.
2) Using only the side receivers for cutoffs - Timing-dependent, but not in a way that requires lightning-fast reflexes, and consistent with TTP1 rules (as seen in Temporal Solution in RtG).
3) Using the side receivers and the front receivers for cutoffs - Not timing-dependent, but the instant reestablishment of connections violates TTP1 rules. Uses the same mechanic seen in Rerouting in the TTP2 base game and Fragile Balance in ItA.
Still kinda cool that there are these three solutions that sort of use different mechanics, but only one of them feels really good to me, unlike, say, Unexpected Outcomes, where every solution I've seen feels good to me.