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Here's how I rate them:
Orpheus: 16 regular puzzles + 1 final puzzle + 3 gold puzzles (total = 20). Almost no exploration involved so it doesn't take too long to beat, but I feel like it's the moderate level among DLC chapters.
Isle of the Blessed: 24 regular puzzles + 3 lost puzzles + 3 gold puzzles + 1 MASSIVE multi-staged puzzle (total = 30 puzzles + 1 massive puzzle). Large map to explore, 6 monuments to solve, many ppl to talk to, plus lore. Felt to me like the easiest DLC chapter but also very enjoyable and kept me entertained for about 10h I guess.
Abyss: 24 very hard and innovative puzzles and that's about it, some story and almost no exploration although the map is a lot larger than Orpheus. By far the hardest chapter (even though I beat lv 13 in about 3 minutes, but that was a point out of the curve), I think I've beaten the first 13 puzzles in like 5 hours or so, yet to beat it, even though I've explored everything else and collected all extra stuff.
1. Orpheus Ascending - it's puzzles pretty much exclusively using connector logic. A lot of crossing beams, some beam bodyblocking, counting nodes, thinking about where the clashing point is. Some of the puzzles wouldn't feel out of place in a difficult TTP1 workshop campaign, though. If you "get" the mechanic early on, you'll probably breeze through most of the puzzles. The three golden puzzles and Switchboard are excellent and quite difficult in particular.
2. Isle of the Blessed - difficulty wise it felt like most lost puzzles/golden puzzles/some higher numbered main puzzles from TTP2 base game. Not too difficult at all, but lot to explore and plenty of lore with characters from TTP2. I found both sphinx monuments also rather challenging to get to.
3. Into the Abyss - this part alone was worth the money for me. Excellent puzzles, and difficulty generally was more in line with harder TTP1 workshop campaigns. There are some breather puzzles scattered throughout as well, but even they have very cool visual design and feeling to them.